Academy Is your indie game ready for funding? Cassia Curran explored how to conduct market analysis during her talk at the Games Industry Investment Summit Online June 17, 2020 Marie Dealessandri
Academy How to price your game and thrive during Steam sales Experienced developers and Valve discuss Steam sales strategies, how to approach discounts, and how to nail your pricing June 10, 2020 Marie Dealessandri
Academy David Braben: Look for publishers with development experience Frontier CEO shares advice and why his company left working with publishers behind during Investment Summit Online June 8, 2020 James Batchelor
Academy Building success through culturalisation Beyō Global's Chui Chui Tan explores the three levels of culturalisation and how they can determine a game's success June 8, 2020 Chui Chui Tan
Academy Three tips from Ian Livingstone to make sure you're investor-ready During our Investment Summit, Ian Livingstone CBE shared what he looks for in the companies he invests in June 1, 2020 Marie Dealessandri
Academy Tips for pitching your game from the GamesIndustry.biz Investment Summit Christina Seelye, John Polson, and Harry Hamer share what they want to see from developers in pitch meetings May 29, 2020 Rebekah Valentine
Academy Don't believe the hype: a basic guide to engaging with your players My.Games' Alexey Izotov explores the balancing act of generating hype for the GamesIndustry.biz Academy May 26, 2020 Alexey Izotov
Academy How the Dauntless community taught Phoenix Labs about trust Phoenix Labs' Nick Clifford explores the value of building lasting relationships within your community, and how to get there May 22, 2020 Nick Clifford
Academy A game developer's guide to Steam wishlists Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm May 15, 2020 Marie Dealessandri
Academy Growing mobile games through user acquisition Nordeus' Andrej Kugonič takes a deep dive into UA for the GamesIndustry.biz Academy May 12, 2020 Andrej Kugonič
Academy Top five tips for creating an effective pitch deck Fundamentally Games' Ella Romanos explores the key aspects of a pitch deck to find investment May 8, 2020 Ella Romanos
Academy A crash course in live service games AccelByte's Raymond Arifianto on getting to know your players, why it matters, and the best way to monetize May 6, 2020 Raymond Arifianto
Academy The secrets to standing out on mobile app stores Sponsored article: Lab Cave's Virginia H. Plaza explains how to make your app shine on the iOS App Store and Google Play April 30, 2020 Academy Sponsored
Academy How to get the most out of your game's Steam page Developers tell the GamesIndustry.biz Academy about their top tips to have a Steam page that stands out April 30, 2020 Marie Dealessandri
Academy Loveshark's investment story: How to impress angel investors In this second part, the studio's CEO Tara Reddy offers advice on securing those crucial first supporters April 29, 2020 Tara Reddy
Academy Loveshark's investment story: How the AR developer impressed the Oliver Twins In the first of two parts, Philip Oliver shares how developers should approach investors April 27, 2020 Philip Oliver
Academy Valve's advice for making your game thrive after launch Discovery on Steam is vital for indie developers -- Valve's Sophie Mackey offers six ways to improve your game's visibility April 24, 2020 Matthew Handrahan
Academy Valve's top tips for launching a game on Steam The GamesIndustry.biz Academy delves into localisation, wishlists, game tags, and other tools to ensure the best possible launch on Steam April 22, 2020 Matthew Handrahan
Academy How events being featured on Steam is changing games marketing For the GamesIndustry.biz Academy, Michal Napora explores what events being featured on Steam can do for your game April 20, 2020 Michal Napora
Academy Ethical community management in a struggling world Kitfox Games' Victoria Tran on the positive role of community management during times of stress and upheaval April 15, 2020 Victoria Tran
Academy Who owns your video game? An issue between the NFTS and its students has raised questions about IP ownership -- Sheridans' Tim Davies is here to help April 6, 2020 Tim Davies
Academy What's the secret to great PR? Former Ubisoft and EA PR Lidia Rumley shares advice on not just promoting your game but also your business March 30, 2020 Lidia Rumley
Academy Four steps to launching a VR game on Oculus Richard Duck details the technical and content guidelines for launching a virtual reality game on Oculus March 24, 2020 Marie Dealessandri
Academy Eight principles for making a game influencer-friendly ICO Partners' David Ortiz Lapaz lays out ways developers and marketers can make games work for content creators March 20, 2020 Brendan Sinclair
Academy How to pitch your indie game TinyBuild CEO Alex Nichiporchik offers advice on how to win over publishers, press and more March 20, 2020 Alex Nichiporchik