Academy Marketing tips for indie developers who hate marketing Chris Zukowski discusses the fundamentals of marketing for indie developers who don't know where to start March 19, 2020 Marie Dealessandri
Academy How to create a successful Patreon Content creators tell the GamesIndustry.biz Academy about best practices when creating a Patreon page and how to grow your community March 13, 2020 Marie Dealessandri
Academy Six ways video game composers are missing out on money Video game music is more accessible than ever before, but a lack of business knowledge among composers means money is being left on the table March 2, 2020 Mat Ombler
Academy What to do when your video game leaks Legal experts talk us through the ways to mitigate the chance of a leak or take advantage of the situation Feb. 25, 2020 George Yang
Academy The ten commandments of indie survival Novarama's Daniel Sanchez-Crespo shares his golden rules of survival for indie developers with the GamesIndustry.biz Academy Feb. 19, 2020 Daniel Sanchez-Crespo
Academy How to get the best game publishing deal Don't be afraid to negotiate and realise your value to avoid a publishing deal gone wrong Feb. 10, 2020 Zachary Strebeck
Academy How to get your game funded at PAX Our guide to success at the GamesIndustry.biz Investment Summit in Boston and Seattle Feb. 6, 2020 Christopher Dring
Academy Cheat software: Can publishers level the playing field? Legal expert Dr Andreas Lober offers practical advice to publishers battling the rise of cheat software in online games Feb. 5, 2020 Dr Andreas Lober
Academy What I learned about community management from my immigrant parents Kitfox communications director Victoria Tran on how compassion is at the heart of good community management Feb. 4, 2020 Victoria Tran
Academy How to market your video game and find your target audience Versus Evil, Raw Fury, Headup Games, Good Shepherd and Dan Adelman offer advice to developers on how to market their game Jan. 27, 2020 GamesIndustry.biz Staff
Academy When to release a game: Ten things to consider when choosing a video game release date There are important factors to consider when deciding a video game release date Jan. 16, 2020 Christopher Dring
Academy Game convention exhibiting guide: The real cost of exhibiting at a game expo We break down both the obvious and the not-so-obvious costs of showing off your indie game on the convention circuit Jan. 16, 2020 Matt Sayer
Academy The truth about revenue sharing | Opinion Revenue sharing has allowed great games to be made, says Unlock Audio's Elliot Callighan, but it's also used as a crutch by inexperienced teams Nov. 28, 2019 Elliot Callighan
Academy The tricky relationship between Steam wishlists and sales YoYo Games' Ross Manthorp talks to GameMaker Studio 2 developers about the art and science of wishlisting Sept. 3, 2019 Ross Manthorp
Academy How to get your game released on Google Stadia Google's Ray Bautista says Stadia is "moving away from the Wild West that exists in some storefronts today" Aug. 29, 2019 Rebekah Valentine
Academy Nine Steam pre-release marketing tips from Valve's Alden Kroll Steam UI and interaction designer offers insight on the tools developers can use to build an audience before launch Aug. 29, 2019 Rebekah Valentine
News Robot Entertainment to shut down Orcs Must Die! Unchained, Hero Academy games Studio says it was running games "at a financial loss" for months, will focus on future titles Jan. 7, 2019 Rebekah Valentine
Academy Dude, Where's My Money? Part Four: Localization AurumDust's Nikolay Bondarenko turns to the perks, processes and prices of translating your game for different markets Nov. 19, 2018 Nikolay Bondarenko
Academy Dude, Where's My Money? Part Three: From Hunting To Gathering Nikolay Bondarenko's publishing advice series continues with an in-depth look at bundles and crowdfunding Nov. 13, 2018 Nikolay Bondarenko
Academy Dude, Where's My Money? Part Two: Divvying up the Loot AurumDust's Nikolay Bondarenko offers advice on Steam's tools, key resellers, and how to work with the growing legion of storefronts Nov. 7, 2018 Nikolay Bondarenko
Academy Dude, Where's My Money? Part One: The Science of Steam AurumDust's Nikolay Bondarenko breaks down the formula for success with pricing, discounts and wishlists on the leading PC marketplace Nov. 6, 2018 Nikolay Bondarenko
Academy How do you evaluate a mobile game's profit potential? Aleksandr Enin of My.Com's IT Territory Game Studio takes a deep dive on determining which fledgling games can be salvaged and which need to have the plug pulled Sept. 19, 2018 Aleksandr Enin
Academy Phoenix Point crowdfunding breaks $2 million -- here's how it was done Snapshot Games explains how $250,000 on advertising drove almost $1.2 million in revenue Aug. 13, 2018 Christopher Dring
Academy How to stop big publishers breaking your business During this year's Reboot Develop, Ninja Theory's Nina Kristensen detailed the rights studios should fight for May 1, 2018 James Batchelor
Academy How to get to 'WOW!': The challenging road to marketing VR Insomniac senior community developer Tim Salvitti talks about what the studio learned (and unlearned) when it came to pushing VR games April 26, 2018 Tim Salvitti