Academy Five areas not to compromise when creating a game video Alconost's Natalia Shuhman highlights the aspects of video production where it doesn't pay to cut corners March 24, 2021 Natalia Shuhman
Academy Deep dive: Behind-the-scenes data on a Steam F2P game Robot Squid and Spilt Milk share data on the PC performance of King of Crabs, its free-to-play mobile-PC battle royale game March 23, 2021 Simon Carless
Academy Balancing data and creativity: Is there a magic formula for hypercasual games? Voodoo's Antonin Chapelon details what it takes to stay at the top of the hypercasual mobile market March 2, 2021 Antonin Chapelon
Academy How to get your music placed in a video game The GamesIndustry.biz Academy talks to experts from both industries to create the ultimate guide to getting your music placed in a video game Feb. 17, 2021 Mat Ombler
Academy Five steps to boost your game's performance on the app stores SplitMetrics' Lina Danilchik details how to optimise your app store's product page Feb. 9, 2021 Lina Danilchik
Academy How to protect your intellectual property in the games industry GG Insurance's Philip Wildman gives an overview of what intellectual property means in practice and what can go wrong Feb. 3, 2021 Philip Wildman
Academy How to localize a game video: A checklist for developers From the timing of the voiceover to text in the UI, preparing a game video for a target market is more complicated than you think Jan. 18, 2021 Natalia Shuhman
Academy A closer look at Raw Fury's publishing contract GameDiscoverCo's Simon Carless digs into the details and developer criticisms of the publicly posted agreement Jan. 5, 2021 Simon Carless
Academy How to map social media to your marketing funnel Phoenix Labs' RuthAnne Berry talks about using social media to meet your game's goals Jan. 4, 2021 RuthAnne Berry
Academy IP licensing for games: How to profit from brand injections Yodo1's Yu Huan Mirko explores how partnering with IP owners can benefit your studio Dec. 21, 2020 Yu Huan Mirko
Academy Lessons learnt from business development in Africa During Africa Games Week, Nyamakop's Limpho Moeti explored how growing your business can benefit your local industry Dec. 14, 2020 Marie Dealessandri
Academy Are seasonal creatives worth it? AppLovin's Alice Guillaume looks into how holiday-themed mobile creatives can drive UA and engagement Dec. 9, 2020 Alice Guillaume
Academy Not all Steam wishlists are created equal GameDiscoverCo's Simon Carless explores why developers are seeing wildly different conversion rates of wishlists after launch Dec. 7, 2020 Simon Carless
Academy Everything you need to know about making and releasing a demo The GamesIndustry.biz Academy explores why and when developers should make a demo, how to approach its release, and what makes a good first impression Dec. 4, 2020 Marie Dealessandri
Academy Investing for success: a comprehensive guide to raising money nDreams' CEO Patrick O'Luanaigh details how to secure funding and avoid some of the pitfalls of investment Dec. 3, 2020 Patrick O'Luanaigh
Academy How to support players in constantly evolving live games Keywords Studios' Marek Niszkiewicz describes some of the opportunities and pitfalls when supporting games-as-a-service players Nov. 23, 2020 Marek Niszkiewicz
Academy The ultimate guide to selling your indie game At Develop:Brighton Digital, Network N's James Binns laid out the strategy and tactics indies should follow to sell more games Nov. 20, 2020 Marie Dealessandri
Academy Seven questions to ask before creating a game trailer Alconost's Natalia Shuhman offers practical advice on creating an essential marketing tool for any game developer Nov. 18, 2020 Natalia Shuhman
Academy All eyes on esports: staying ahead of the legal hurdles As investment pours into the sector, legal firm Reed Smith offers advice to new companies seeking to avoid legal pitfalls Nov. 16, 2020 Nick Breen & Hunter Thomson
Academy Ten risks associated with the new EU Digital Content Directive Legal expert Sebastian Schwiddessen breaks down how buggy games at launch, shutting titles down early and more can violate consumers' rights Nov. 5, 2020 Sebastian Schwiddessen
Academy In-app ad segmentation 101: How to split and analyse your players IronSource's Justin Norman gives an introduction to ad segmentation and monetisation strategies Oct. 5, 2020 Justin Norman
Academy Seven tips for running a $100 million user acquisition budget SciPlay's CMO Noga Halperin goes through the principles that can make or break an app's UA results Oct. 2, 2020 Noga Halperin
Academy Five best practices for making high-performing creatives AppLovin's Alice Guillaume explores how to make mobile game ads that stand out Sept. 28, 2020 Alice Guillaume
Academy The social media strategy behind Fall Guys: Ultimate Knockout Oliver Hindle explains how Mediatonic rapidly grew its hit game's Twitter to one million followers Sept. 25, 2020 Oliver Hindle
Academy Why playable teasers are way better than demos TinyBuild CEO Alex Nichiporchik discusses the benefits of playable teasers and offers advice on how to create your own Sept. 22, 2020 Alex Nichiporchik