Feature The dark art of getting press coverage | This Week in Business If your Paragon PR campaign isn't getting traction, you could always try going Renegade Feb. 19, 2021 Brendan Sinclair
Feature Nintendo delivered a strong Direct, but fan impatience grows | Opinion They may be in the minority, but Nintendo's most loyal fanbase is key to a long life cycle for the Switch Feb. 19, 2021 Christopher Dring
News Post-IDFA Alliance forms to prepare for Apple privacy changes Alliance launches new information and support hub to help support companies amid mobile industry upheaval Feb. 18, 2021 Ivy Taylor
Feature Super Mario 3D World + Bowser's Fury | Critical Consensus Critics hail a new lease of life for one of Mario's best games -- but they're less convinced by the brief, experimental Bowser's Fury Feb. 11, 2021 Matthew Handrahan
Academy Five steps to boost your game's performance on the app stores SplitMetrics' Lina Danilchik details how to optimise your app store's product page Feb. 9, 2021 Lina Danilchik
Feature Sponsored | Prepare for 2021 with new gaming audience insights Facebook's vertical research manager Stephen Gray shares data on how the games industry differs in 2021 Jan. 21, 2021 Sponsored Article
Feature Hitman 3 | Critical Consensus Critics applaud the end of IO Interactive's superlative trilogy, cementing Hitman's status as one of gaming's most distinctive franchises Jan. 20, 2021 Matthew Handrahan
News B/HI acquired by Dolphin Entertainment PR agency formerly known as Bender/Helper Impact will operate as part of PR firm 42West Jan. 12, 2021 Brendan Sinclair
News Twitter says gaming posts up 75% in 2020 More than 2 billion gaming tweets make for a record year as Animal Crossing: New Horizons and The Game Awards 2020 were most talked about game and event, respectively Jan. 11, 2021 Brendan Sinclair
Feature Sponsored | Check out our special podcast on in-game advertising with Facebook Audience Network The monetisation specialist talks about app bidding and its support for online businesses Jan. 11, 2021 Sponsored Article
Feature The future is digital -- right? The physical format faces headwinds, but will its demise be slower than we expect? Jan. 8, 2021 Sam Naji and Damian Abrahams
Academy How to bring blockbuster brands to the gaming world Outright Games on three key principles that can bring success when working with major licenses Jan. 7, 2021 Terry Malham-Wallis
Academy How to map social media to your marketing funnel Phoenix Labs' RuthAnne Berry talks about using social media to meet your game's goals Jan. 4, 2021 RuthAnne Berry
News Blackstone makes big investment in mobile ad firm Liftoff Sources say Blackstone's investment is close to $400 million Dec. 24, 2020 Matthew Handrahan
Stub Steam Autumn Sale brought in 1m paying customers Commercial event attracted 33% more transactions than last year, with concurrent users hitting 24m Dec. 21, 2020 Matthew Handrahan
Academy IP licensing for games: How to profit from brand injections Yodo1's Yu Huan Mirko explores how partnering with IP owners can benefit your studio Dec. 21, 2020 Yu Huan Mirko
Stub Steam officially launches News Hub Users can now see updates and events for chosen games in a centralised hub Dec. 15, 2020 Matthew Handrahan
Feature Cyberpunk 2077 launches with some real dystopia in tow | Opinion Nobody should be pleased that CD Projekt Red's most notable innovation is pushing consumers to buy its new game entirely sight unseen Dec. 11, 2020 Rob Fahey 4 comments
News Minecraft tops YouTube's list of most watched games of 2020 Videos of Microsoft's game were watched 201 billion times this year; Roblox was second with 75 billion views Dec. 8, 2020 Brendan Sinclair
Feature Cyberpunk 2077 pre-orders "visibly higher" than any Witcher title CD Projekt Red expects at least 50% of early sales to be digital Nov. 27, 2020 Matthew Handrahan
News Keywords Studios acquires marketing agency G-Net Media The acquisition brings the number of Keywords' marketing studios to seven Nov. 25, 2020 Marie Dealessandri
News Epic adds a subscription service to Fortnite Monthly "Fortnite Crew" service includes a Battle Pass and 1,000 V-Bucks to spend each month Nov. 25, 2020 Matthew Handrahan
Feature Warner Music: "If artists want to be in the next James Bond, they should want to be in the next AAA game" The record label on the changing relationship between games and music Nov. 23, 2020 Christopher Dring 6 comments
Academy The ultimate guide to selling your indie game At Develop:Brighton Digital, Network N's James Binns laid out the strategy and tactics indies should follow to sell more games Nov. 20, 2020 Marie Dealessandri
Feature The $70 AAA price point -- it's about time | Opinion No consumer is going to be enthused about a price rise, but 15 years of $60 has done no favours to either gamers or creators Nov. 20, 2020 Rob Fahey 3 comments