Stub American Girl dolls get Xbox One accessories Gaming finally represented as a hobby girls partake in for popular doll line with tiny Xbox One S, other accessories June 20, 2018 Rebekah Valentine
Feature PlayStation briefing a response to "shallow" E3 press conferences Sony Worldwide Studios' Michael Denny addresses disappointment over this week's more focused showcase June 14, 2018 James Batchelor
Feature How can indies build their brand? With so many indie games unlikely to spawn sequels, what can developers to do to carry interest over to their future proejcts? June 6, 2018 Brendan Sinclair
Feature What does GDPR mean for PR? Leading UK games agencies tell us how new privacy regulations are refining their processes and better relationships with press May 24, 2018 James Batchelor
Academy How to get to 'WOW!': The challenging road to marketing VR Insomniac senior community developer Tim Salvitti talks about what the studio learned (and unlearned) when it came to pushing VR games April 26, 2018 Tim Salvitti
News Eight Rezzed sessions you won't want to miss Advice on career changes, promoting your game and community management all offered at London games showcase this weekend April 12, 2018 James Batchelor
News Building PUBG hype on a $0 marketing budget Lead community manager Sammie Kang explains how Bluehole cultivated a devoted following of PlayerUnknown's Battlegrounds streamers from scratch March 22, 2018 Brendan Sinclair 1 comment
News Drake, Ninja light up Twitch with Fortnite stream Epic and Twitch say they didn't pay for session that saw rapper and streamer draw more than 600,000 concurrent viewers March 15, 2018 Brendan Sinclair
Feature Facebook launches #SheTalksGames initiative to promote women in video games Women In Gaming Stories is designed to encourage more women into the games business, and into leadership roles Feb. 28, 2018 Christopher Dring
News Machinima: "We're no longer an upstart teenager" GM Russell Arons explains why the rebranded logo breaks from the past when the content strategy is about "returning to our roots" Feb. 14, 2018 Brendan Sinclair 1 comment
Feature Why non-gaming influencers may be the best fit for your game Benedikt Seitz of marketing agency GameInfluencer says not all developers need to win over PewDiePie to boost sales Feb. 8, 2018 James Batchelor
Feature Making RAWG the 'IMDB for games' Dasha Lyalin explains how her team's new site will boost discoverability for developers across all platforms Feb. 6, 2018 James Batchelor 2 comments
News PlayStation UK names Mark Bowles as new marketing director He replaces Rich Keen Feb. 5, 2018 Christopher Dring
Feature The house that Capcom (temporarily) built Senior PR manager Laura Skelly talks us through the logistics of bringing game worlds to life with pop-up experiences Jan. 26, 2018 James Batchelor
Feature Meet Sam, Ubisoft's personal gaming assistant Assassin's Creed publisher explains why it's taking a leaf out of Apple and Amazon's book to better serve its players Jan. 24, 2018 James Batchelor
Stub Writers Guild Awards 2018: Video game writing nominations announced Madden NFL 18 and mobile game Futurama: Worlds of Tomorrow among nominees Jan. 12, 2018 Press Release
Feature PlayStack launches new marketing and user acquisition fund The games publisher and investor sets out its vision to 'fix' the games industry Jan. 11, 2018 Christopher Dring
News Marketing consultant firm Giftgaming to be liquidated Founder and CEO Nick Hatter cites mental health issues in closure of start-up Jan. 5, 2018 Ivy Taylor
Feature Could movie shorts provide a template for funding indie games? The Chinese Room's Andrew Crawshaw ponders the potential for experimental tie-ins around AAA blockbusters Jan. 4, 2018 Andrew Crawshaw 6 comments
News Funplus Interactive ad deemed misleading by Advertising Standards Agency Mobile developer used image from different game to promote King of Avalon: Dragon Warfare Jan. 4, 2018 Ivy Taylor 1 comment
News Independent Games Festival announces award finalists for 2018 Baba is You leads with four nominations at the 20th annual IGF Jan. 4, 2018 Ivy Taylor
Feature Indies overcompensating on marketing Guacamelee and Parkasaurus designer-marketer Chris McQuinn wants to see small studios prioritize design Dec. 8, 2017 Brendan Sinclair
Feature Why didn't Jettomero take off? With great looks, a fun premise, and a few good breaks, Gabriel Koenig's latest game seemed like a safe bet, so what happened? Nov. 14, 2017 Brendan Sinclair 2 comments
Feature The Trouble with Trailers Developers have learned to deal with violence and difficult themes intelligently and respectfully in recent years - it's time for marketing teams to catch up Nov. 3, 2017 Rob Fahey 6 comments
Feature A different kind of indiepocalypse Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event Oct. 31, 2017 Brendan Sinclair