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Marketing (Page 15)

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What is Rovio's Project Magic?

Simo Hämäläinen says augmented reality has always been treated like a gimmick, but the Angry Birds firm hopes to change that
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Breathing life into Dead Cells

Ex-Motion Twin marketing manager Steve Filby shares how the studio used streamers, press, and events to build a successful Early Access launch and an even more successful multiplatform debut
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Why did licensed games get better?

BD Labs' Mark Caplan traces the industry trends that turned big-name properties from a warning sign to a welcome addition