News Morhaime: Warhammer and Conan subscribers returning to Warcraft 68 per cent of Age of Conan players and 46 per cent of Warhammer players reactivate subscriptions to World of Warcraft, says CEO Nov. 6, 2008 James Lee 1 comment
News IGDA Brighton to bring local community together Resurrected chapter planning events based on developer feedback Nov. 4, 2008 Matt Martin 1 comment
News 30 jobs to go at Juice Games High risk project was over 12 months in development before being cancelled Nov. 4, 2008 Matt Martin
News Valve to roll out Steam Cloud services this week Services begin with Left 4 Dead, and will be available to all publishers and developers Nov. 4, 2008 Matt Martin
Feature Michael Capps - Part One The Epic Games president on social gaming, the new Xbox Live Experience and licensing the Unreal engine Nov. 3, 2008 Keith Stuart
News Epic: Microsoft is "winning" online battle Capps praises Xbox Live - although firm not heavily involved with new Experience Nov. 3, 2008 Phil Elliott
Feature Another World - Part One Cheyenne Mountain's Dan Elggren explains some of the concepts behind MMO Stargate Worlds Oct. 30, 2008 Phil Elliott
News Cheyenne: We have to keep our promises to users Stargate's ambitious post-launch content roll-out will prove a key challenge, says studio boss Oct. 30, 2008 Phil Elliott
News Avalanche prepares to lay off 77 staff Swedish developer loses two publishing contracts this year worth $34 million, but Just Cause sequel unaffected Oct. 28, 2008 Matt Martin
News MotorStorm: Pacific Rift DLC on the way Game director Nigel Kershaw confirms free downloadable content to follow launch "in the coming months" Oct. 28, 2008 James Lee
Feature Blizzard's Frank Pearce Senior vice president talks about the MMO market, talking to fans, Battle.net and WoW expansions Oct. 28, 2008 James Lee
News Blizzard: Achievements in the online space taken for granted Online projects are a "huge, difficult undertaking" says Frank Pearce, senior vice president Oct. 28, 2008 James Lee
News Media Molecule "at work on a sequel" to LBP BBC report reveals a follow up is already in the works Oct. 27, 2008 Tom Bramwell
News Playlogic to continue collaboration with SCEE Company's in-house studio to work with SCEE's London Studio on upcoming EyePet title Oct. 27, 2008 James Lee
Feature Arcade Mode - Part One Blitz Arcade director Chris Swan on the future of digital distribution versus retail, and the benefits of Dare to be Digital Oct. 27, 2008 Phil Elliott
News Funcom: We'll win back Age of Conan users through word of mouth Game director, Craig Morrison, says responding to community requests is vital to winning subscribers back Oct. 24, 2008 James Lee
News Dave Perry: Sony needs to adopt new business models Acclaim's CCO further comments on E3's new format, issuing a call for it to engage the public Oct. 24, 2008 James Lee
News Zoë Mode expands management team Developer hires new development director and producer to join the Brighton studio Oct. 23, 2008 James Lee
News Tiga calls on UK to promote maths and science education Trade association suggests creating the Games Education Fund to develop ties between universities and industry Oct. 23, 2008 James Lee
News Phil Harrison: It's time for a change in games development Atari president promotes lower risk strategies and endorses transparency with gamers Oct. 22, 2008 Phil Elliott 1 comment
News Sidhe wins grant for development framework Funding awarded for new programme to ease multi-platform compliance pressures on developers Oct. 22, 2008 James Lee
News "All games are cultural" - Quantic Dream CEO Guillaume de Fondaumière on why the EC tax break definition doesn't yet go far enough Oct. 22, 2008 Phil Elliott
Feature Living the Dream Quantic Dream CEO Guillaume de Fondaumière on Heavy Rain and the French development landscape Oct. 22, 2008 Phil Elliott
News Jagex appoints new head of Runescape Vince Farquharson will take up further development of the MMO by launching in new territories Oct. 21, 2008 James Lee
News Kuju acquires Matahari Studios Kuju Manila to assist US studio with future projects Oct. 21, 2008 Matt Martin