Opinion Super Crate Box: Elegant, frantic, and unapologetically small WarpThrough developer Ramon Huiskamp didn't full appreciate Vlambeer's action game until he tried to make something like it Jan. 15, 2020 Ramon Huiskamp
Feature How God of War converted a non-believer Why I Love: Double Eleven's Matt Dunthorne says the 2018 revamp turned him from uninterested onlooker into full-on fanboy Dec. 5, 2019 Matt Dunthorne
Feature The never-ending journey of No Man's Sky Why I Love: EA Vancouver games researcher James Berg loses himself in Hello Games' vast universe Nov. 18, 2019 James Berg
Feature Soul Reaver: Audacious, pulpy, intelligent, trashy, uncompromising Why I Love: TheChineseRoom's Dan Pinchbeck pays tribute to Crystal Dynamics' PSOne vampiric action-adventure Nov. 11, 2019 Dan Pinchbeck
Feature Braid and the beauty of not wasting time Why I Love: A Duel Hand Disaster dev Jaycee Salinas takes inspiration from the indie time manipulation platformer Nov. 4, 2019 Jaycee Salinas
Feature How Astroneer creates an enjoyably unsafe space Why I Love: Student game developer Aden Webb explores the mood-building design decisions of System Era's survival sandbox Aug. 14, 2019 Aden Webb
Feature Diablo III's devilish appeal is in the details Why I Love: Kopla Games CEO Mika Kuusisto explains why his career has been intertwined with Blizzard's hit from the very start July 30, 2019 Mika Kuusisto
Feature Courtship Under a Killing Moon Why I Love: D'Avekki Studios' Tim Cowles knew he'd found a keeper thanks to those three little words: Full Motion Video July 15, 2019 Tim Cowles
Opinion Inside made you feel like an unwelcome guest Why I Love: Lilly Devon goes into the stripped down genius of Playdead's alienating platformer June 25, 2019 Lilly Devon
Opinion The timeless magic of Shadow of the Colossus Why I Love: In Vitro Games founder Ricardo Verdugo Ortiz goes in-depth on Team ICO's masterpiece and Bluepoint's worthy remaster and remake May 14, 2019 Ricardo Verdugo Ortiz
Opinion Deux Ex: The game you can't win Why I Love: Bow to Blood developer Matthew Hoesterey says the immersive sim was everything he hoped for, but not what he expected April 30, 2019 Matthew Hoesterey
Opinion Unraveling Undertale Why I Love: Just Add Water's Oliver William Walker examines the charm of a surprising, unusual, and thoughtful RPG April 16, 2019 Oliver William Walker
Feature Gratitude for the Miracle Man Why I Love: Pumped BMX developer Adam Hunt pays heartfelt homage to a magazine disc demo of Dave Mirra Freestyle BMX April 2, 2019 Adam Hunt
Feature Persona 5 and the merger of style and substance Why I Love: Marketer Michal Napora was sold by the Atlus RPG's flashy exterior, but hooked by its substantial heart March 19, 2019 Michal Napora
Opinion The sweet science of Armadillo Run Why I Love: Hugecalf Studios' Andy Metcalfe explains how the 2008 indie effort got the ball rolling on his love of physics-based puzzlers March 5, 2019 Andy Metcalfe
Feature The head games of Vampire: The Masquerade - Bloodlines Why I Love: Jakub Kasztalski explains why Troika Games' undead immersive sim never gets old Feb. 19, 2019 Jakub Kasztalski
Feature How Odama tilted the playing field Why I Love: Pig Eat Ball's Nathan Fouts reminisces about Yoot Saito's bizarre pinball-meets-RTS GameCube exclusive Jan. 29, 2019 Nathan Fouts
Opinion Rez and the power of owning your own experience Why I Love: Friend & Foe's Ivar Dahlberg examines the Tetsuya Mizuguchi classic and how it influences his own very different work Jan. 15, 2019 Ivar Dahlberg
Feature Old ways can still be the best ways Why I Love: YoYo Games' Mike Dailly explains how tech from the 1988 Commodore 64 shooter Armalyte is still used today Dec. 18, 2018 Mike Dailly
Feature Striking the balance of autonomy and narrative Why I Love: Auroch Digital's Nina Collins digs into the guided open-world of Sucker Punch's Infamous Dec. 4, 2018 Nina Collins
Feature Assassins Creed: An ancient world with a modern mood Why I Love: KeokeN Interactive founder Koen Deetman shares how Ubisoft's open-world adventure captured his imagination Nov. 20, 2018 Koen Deetman
Opinion Brevity is the soul of Minit Why I Love: Size Five Games' Dan Marshall explains why the 60-second adventure game represents "streamlining at its best" Nov. 7, 2018 Dan Marshall
Opinion Diddy Kong was my Dark Souls Sumo Digital's Jamie Smith says Rare's N64 kart racer left the competition in the dust Oct. 23, 2018 Jamie Smith
Opinion Appreciating annelid annihilation in Worms: Armageddon Why I Love: Perfectly Paranormal's Ozan Drøsdal reminisces on Team17's classic, from its absurd aesthetic to its amenable online community Oct. 9, 2018 Ozan Drøsdal
Feature Metal Gear Solid was ahead of its time Why I Love: Sumo Digital designer Emily Knox explores how the PSone classic shaped and inspired her childhood self Sept. 25, 2018 Emily Knox