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Why I Love (Page 3)

Courtship Under a Killing Moon
Feature

Courtship Under a Killing Moon

Why I Love: D'Avekki Studios' Tim Cowles knew he'd found a keeper thanks to those three little words: Full Motion Video
Deux Ex: The game you can't win
Opinion

Deux Ex: The game you can't win

Why I Love: Bow to Blood developer Matthew Hoesterey says the immersive sim was everything he hoped for, but not what he expected
Unraveling Undertale
Opinion

Unraveling Undertale

Why I Love: Just Add Water's Oliver William Walker examines the charm of a surprising, unusual, and thoughtful RPG
Gratitude for the Miracle Man
Feature

Gratitude for the Miracle Man

Why I Love: Pumped BMX developer Adam Hunt pays heartfelt homage to a magazine disc demo of Dave Mirra Freestyle BMX
The sweet science of Armadillo Run
Opinion

The sweet science of Armadillo Run

Why I Love: Hugecalf Studios' Andy Metcalfe explains how the 2008 indie effort got the ball rolling on his love of physics-based puzzlers
How Odama tilted the playing field
Feature

How Odama tilted the playing field

Why I Love: Pig Eat Ball's Nathan Fouts reminisces about Yoot Saito's bizarre pinball-meets-RTS GameCube exclusive
Opinion

Brevity is the soul of Minit

Why I Love: Size Five Games' Dan Marshall explains why the 60-second adventure game represents "streamlining at its best"