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Why I Love (Page 2)

God of War | Why I Love
Feature

God of War | Why I Love

Xuan Yuan Sword 7 producer Golgi Yang admires Sony Santa Monica's 2018 reboot as a reference point developers can aim for and learn from
Disco Elysium | Why I Love
Feature

Disco Elysium | Why I Love

Benedict Lee examines how ZA/UM's RPG tackles character development and identity building in new and insightful ways
The Soulcalibur still burns | Why I Love
Opinion

The Soulcalibur still burns | Why I Love

Namco's Dreamcast fighter ushered in the era of better-than-arcade ports and built friendships in competitive communities that last to this day
On Kirby 64 and Impressionism
Opinion

On Kirby 64 and Impressionism

Sketch House Games' Nate Buck considers how N64 developers discarded details while preserving an aesthetic
The transcendent appeal of Mount & Blade: Warband
Opinion

The transcendent appeal of Mount & Blade: Warband

Why I Love: The degree of difficulty for dev and player alike got John Nejady interested in TaleWorlds' medieval battle game, but the community he found made it something more