3rd Eye Studios' Gregory Louden finds inspiration in Starbreeze's first-person shooter that lets players inhabit the protagonist for quiet moments as well as firefights
Why I Love: The TrailerFarm's Dan Porter says every aspect of Naughty Dog's blockbuster is evidence of an ambitious dev team fully invested in the project
Why I Love: Portal was a classic, but Sperasoft's Steven Thornton says Portal 2 is a fresh and brave sequel, outshining the brilliance of its predecessor
Why I Love: Eidos Montreal's Rayna Anderson explores how LucasFilm Games bucked convention for a project that "felt like a conversation with the game's creators"
Why I Love: Voyageur developer Bruno Dias says that 25 years on, the collectible card game is transitioning from a popular product to a cultural fixture
Why I Love: The Oliver Twins share how they went from nearly missing the boat on the computer to building Blitz Games off a library of 17 Spectrum games