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Why I Love (Page 4)

Opinion

Homeworld: Sideswiped by a Story

Why I Love: Snowcastle Games' Thomas French reflects on how Relic's deep space RTS provided a strong narrative through mechanics
Opinion

Coming full circle with Halo

Why I Love: The TrailerFarm's Tony Porter shares how Bungie's shooter completed a journey he'd begun as a child playing hooky with his father
Opinion

Monster Hunter redefined big game hunting

Why I Love: Infinite State Games' Charlie Scott-Skinner explains how Capcom's PS2 classic precisely targeted his personal soft spots
Opinion

What makes Dark Souls work?

Why I Love: Over the Moon's John Warner examines how From Software's modern classic invites players to make themselves at home
Opinion

Thinking outside the cube

Why I Love: Portal was a classic, but Sperasoft's Steven Thornton says Portal 2 is a fresh and brave sequel, outshining the brilliance of its predecessor
Opinion

Tenchu: No prescription needed

Why I Love: Solar Sail's Tancred Dyke-Wells finds freedom in an overshadowed PSone ninja game
Feature

The magic of Loom

Why I Love: Eidos Montreal's Rayna Anderson explores how LucasFilm Games bucked convention for a project that "felt like a conversation with the game's creators"
Opinion

Falling under Siege's spell

Why I Love: Raconteur Games' Nicholas Laborde takes aim at the many virtues of the latest entry in the Rainbow Six series
Opinion

How ICO flipped the script

Why I Love: Last Day of June's Massimo Guarini discusses how Fumito Ueda's classic changed the way he thinks about games
Feature

World of Warcraft, world of inspiration

Why I Love: Lightseekers senior designer Ana Steiner traces her history with the MMO that convinced her to pursue a career in games
Feature

Magic: The Gathering is Sesame Street

Why I Love: Voyageur developer Bruno Dias says that 25 years on, the collectible card game is transitioning from a popular product to a cultural fixture
Opinion

It's what's Inside that counts

Why I Love: Playdead's platformer is visually striking, but inXile's Brian Fargo was taken by its elegant and thoughtful design
Feature

ZX Spectrum: An enduring legacy

Why I Love: The Oliver Twins share how they went from nearly missing the boat on the computer to building Blitz Games off a library of 17 Spectrum games
Opinion

Make Your Own Mario Kart

Why I Love: Playtonic studio director Gavin Price explains how the Super Nintendo classic got him into game dev in the first place