Academy How to secure funding for your indie game Global Top Round's Pontus Mahler deciphers the world of funding, from accelerators to venture capital Jan. 17, 2022 Pontus Mahler
Academy How to pitch your hypercasual game to a publisher Supersonic Studios' Danielle Reich Cohen gives tips about how to pitch to hypercasual publishers the right way Dec. 1, 2021 Danielle Reich Cohen
Academy Finding a publisher in a pandemic: How to stand out in a sea of Zoom calls and digital events Publishers discuss how to make your pitch more memorable, and the risks and rewards of platform holder deals Nov. 26, 2021 Giancarlo Valdes
Academy Analyzing an indie F2P success on Steam GameDiscoverCo looks at how Slapshot: Rebound went top shelf with customization microtransactions and in-game ads Nov. 10, 2021 Simon Carless
Academy How to get the most out of your community and embrace its ideas Star Stable's Johan Sjöberg gives tips about interacting with your players in a way that helps grow your company Oct. 26, 2021 Johan Sjöberg
Academy Valve answers your questions about SteamDeck and releasing on Steam Missed our GI Live: London session? Watch the full video here Oct. 25, 2021 GamesIndustry.biz Staff
Academy How streamers pick games: An interview with SplatterCat GameDiscoverCo's Simon Carless asks the indie-focused YouTuber about the logistics of constantly finding new games to feature Oct. 21, 2021 Simon Carless
Academy How China's gaming regulations affect its market and the rest of the industry Daniel Camilo explores the complexity of the Chinese market and whether it's worth considering for international developers Oct. 20, 2021 Daniel Camilo
Academy A developer's guide to releasing a game on Steam Everything you need to know about publishing on Steam, direct from established developers and Valve itself Oct. 19, 2021 Marie Dealessandri
Academy How Unpacking kept a steady heartbeat after going viral years before launch Witch Beam's Wren Brier and Tim Dawson discuss how they cultivated their passion project's spark after it went viral Oct. 19, 2021 Marie Dealessandri
Academy Navigating the post-IDFA world: All you need to know about iOS 14.5 Check out all our GamesIndustry.biz Academy guides to complying with the disruptive iOS update Oct. 13, 2021 Marie Dealessandri
Academy Creating game videos: best practices and pitfalls to avoid Alconost's Natalia Shuhman shares her experience in game trailer and teaser production Oct. 13, 2021 Natalia Shuhman
Academy Do Steam's pre-launch wishlists and post-launch sales line up meaningfully? GameDiscoverCo is back with more takeaways from its recent survey of Steam developers Oct. 12, 2021 Simon Carless
Academy A beginner's guide to mobile distribution GameBake's Michael Hudson explains how to approach your development and distribution journey on mobile Oct. 1, 2021 Michael Hudson
Academy What might your Steam 'long tail' revenue be? GameDiscoverCo shares the results of a developer survey to extrapolate first-month and first-year sales from launch week Sept. 28, 2021 Simon Carless
Academy Three strategies for mobile ad creatives in an iOS 14 world IronSource's Adam Stevens explains how to design creatives that address challenges introduced by the iOS privacy updates Sept. 27, 2021 Adam Stevens
Academy Pitfalls to avoid when looking for funding 1047 Games' Ian Proulx explores how to narrow down prospects, remove confusion, and speed up the funding process Sept. 13, 2021 Ian Proulx
Academy The biggest games in the world are only as successful as their communities Keywords Studios' James Gallagher analyses recent success stories, showing the various ways to build a community Sept. 8, 2021 James Gallagher
Academy The perfect publisher pitch deck Fundamentally Games' Ella Romanos details each key section that should be covered in a pitch deck Sept. 2, 2021 Ella Romanos
Academy Deep dive: How Shapez.io went from web game to $1 million Steam hit The latest GameDiscoverCo column digs into the numbers behind the successful game with creator Tobias Springer Aug. 31, 2021 Simon Carless
Academy How to make bundles work on Steam Piotr Bajraszewski breaks down the mechanics of 11 Bit Studios' Bundle Madness sale, and how it sold nearly 1m units in a week Aug. 26, 2021 Piotr Bajraszewski
Academy What you need to know to ensure your ad creatives are successful in China Nativex's Irene Yang guides mobile developers who wish to enter the lucrative Chinese market Aug. 25, 2021 Irene Yang
Academy How to take full advantage of Steam Festivals TinyBuild's Michael Kuzmin details best practices when it comes to making the most out of Valve's events Aug. 23, 2021 Michael Kuzmin
Academy Five reasons why game localization matters Keywords' Yago Sagrado explores the many reasons why developers and publishers should consider localizing their games into more languages Aug. 19, 2021 Yago Sagrado
Academy Estimating Steam and console sales: Two battletested methods GameDiscoverCo and Fellow Traveller offer developers two models to forecast their games' sales potential Aug. 16, 2021 Simon Carless