News Molyneux: My next game is "very, very different" Lionhead boss hints at "ridiculously ambitious" project after the release of Fable 2 Sept. 24, 2008 Phil Elliott 2 comments
News Andrew Eades: Pre-owned market needs reform "Rubbish" games partly responsible for creating second-hand sales, says Relentless co-founder; rental market "good solution" Sept. 24, 2008 James Lee 3 comments
Feature Driving Change Eutechnyx's Darren Jobling and Todd Eckert discuss the changing landscape of both the industry and thier company Sept. 24, 2008 James Lee
News Monumental wins £300,000 for MMO engine Two-year project hopes to make toolset accessible to all Sept. 23, 2008 James Lee
News Ensemble: "We thought we were immune to shut down" Studio's Bruce Shelley speaks of shock and disappointment at closure by Microsoft Sept. 23, 2008 Matt Martin
News 50 Cent sequel not cancelled, despite reports Swordfish Studios still hard at work on game Sept. 19, 2008 Matt Martin
News Just Cause studio confirms free online title Avalanche and Emote partner for hunting game played partly in browser Sept. 18, 2008 Matt Martin
News Microsoft defends relevance of Rare to Xbox business Company backs UK studio following comments from former exec Peter Moore Sept. 18, 2008 Matt Martin 4 comments
News Molyneux: "We have to deliver games that have never been seen before" GC ASIA: Fable 2 designer implores developers to create new experiences, or risk industry stagnation Sept. 18, 2008 Phil Elliott
News Jaffe and SCEA face God of War copyright lawsuit High-profile title is "derivate work" according to the plaintiffs Sept. 18, 2008 James Lee
Feature Peter Molyneux - Part One The Lionhead boss on the development of the Asian region, his hopes for Fable 2 in Japan, and the progress of Media Molecule Sept. 18, 2008 Phil Elliott 1 comment
News First party games have "best opportunity to succeed" - de Plater GC ASIA: EndWar creative director believes that higher quality games do lead to better sales Sept. 18, 2008 Phil Elliott
News iPhone a "revolution" for game design - Arkane Studios AUSTIN GDC: Newly-hired producer Harvey Smith reveals studio working on strategy card game and first person RPG Sept. 17, 2008 Brandon Boyer
News Valve crushes Google acquisition talk Half-Life developer brands reports as "100 per cent rumour" Sept. 17, 2008 Matt Martin
News Mythic tries damage control following Barnett's "sarcastic" EA comments Developer was exaggerating when he declared "EA know nothing about launching MMOs in Europe", says Mythic boss Sept. 17, 2008 Matt Martin 2 comments
News Google refuses to comment on Valve acquisition rumour Spokesperson labels talk as "rumour and speculation" Sept. 17, 2008 Matt Martin
News Funcom: Godager stepped down as "consequence" of Conan problems New game director to focus on demands of players "screaming" for new features Sept. 17, 2008 James Lee 1 comment
News Videogame epilepsy tests "subjective", says WipEout developer Despite taking tests seriously, Sony Liverpool director sceptical of hardware used Sept. 17, 2008 Johnny Minkley
News Japanese development needs more collaboration GC ASIA: Jason Della Rocca believes country's current problems stem from lack of openness in ecosystem Sept. 17, 2008 Phil Elliott
News Funcom co-founder quits, "dissatisfied" with Age of Conan New producer for MMO promises to prioritise customer concerns Sept. 17, 2008 Matt Martin
Feature LittleBigAmbition - Part Two Media Molecule co-founder on LBP's community plans and the game's cultural flexibility Sept. 17, 2008 Phil Elliott
News LittleBigPlanet: It's a "service" as much as a game PS3 flagship title to go big on community features and learn lessons from YouTube, Facebook Sept. 17, 2008 Phil Elliott
News Metroid Prime devs form new studio Armature signs long-term publishing deal with Electronic Arts Sept. 16, 2008 James Lee
News Club Penguin owes popularity to Disneyland attitudes - Merrifield Austin GDC: "If it doesn't matter to a kid... it doesn't matter," says co-founder Sept. 15, 2008 Brandon Boyer
News Storytron's Crawford: Screw graphics, create better emotions Austin GDC: Former developer urges creators to "ditch plot" and concentrate on the player Sept. 15, 2008 Brandon Boyer