Feature A Rare Glimpse - Part Two Studio manager Mark Betteridge on the new Xbox Live avatars, and the importance of more and effective prototyping Nov. 27, 2008 Phil Elliott
News Phil Harrison is right about prototyping, says Betteridge Rare boss agrees with "experiment earlier, fail more often, and fail more cheaply" mantra Nov. 27, 2008 Phil Elliott 1 comment
News Rare: We'll own avatars on 360 Developer hopes to continue to innovate with 360 avatars in games, as third-parties show interest in concept Nov. 26, 2008 Matt Martin 1 comment
News Zoe Mode: We'll continue to push camera technology Developer disputes Sony's assumption that Xbox Vision Camera games will face technical challenges Nov. 26, 2008 Matt Martin
News Budgeting properly isn't "rocket science" - Rebellion Jason Kingsley underlines the importance of spending "the right amount of money" Nov. 26, 2008 Phil Elliott
Feature Jason Kingsley - Part Two Rebellion's CEO on the challenges of MMOs, the importance of proper scoping and budgets, and players not finishing games... Nov. 26, 2008 Phil Elliott
News Fallout 3 DLC and editor out within weeks Modding tool free for PC, while downloadable content available from January on Xbox 360, Mac and PC Nov. 25, 2008 James Lee
News Xbox Live opens Community Channel to new regions Singapore, Australia and New Zealand to be able to publish games on the console from December 15 Nov. 25, 2008 James Lee
Feature Eyeing the future Spangler and Parry from Sony's EyeToy group discuss casual gaming's unsung hero Nov. 25, 2008 Oliver Welsh
News EyeToy devs question casual rivals Microsoft's You're In the Movies may face technical difficulties, Wii remote is not as intuitive as camera, says Sony team Nov. 25, 2008 Matt Martin
News Funcom confirms US redundancies Age of Conan developer looking to reduce costs by downsizing Nov. 25, 2008 Matt Martin
News Rock Band and EyeToy prototypes donated to National Videogames Archive Harmonix and SCEE originals to be housed at National Media Museum in Bradford Nov. 24, 2008 Matt Martin
News Gearbox hit by staff cuts But all current projects still in production, says Pitchford Nov. 24, 2008 Matt Martin
News Trion appoints Warcraft designer as development director Appointment comes in conjunction with Sci Fi's signing up of Peter Egan to pen the pilot for the linked TV show-MMO project Nov. 21, 2008 James Lee
News Warner Bros. to distribute new Terminator game Developed by Bionic Command team GRIN Nov. 21, 2008 Matt Martin
News Majecso rejects PETA's Cooking Mama criticisms The company responds to claims made by the animal rights group, citing 25 vegetarian recipes in its upcoming game Nov. 20, 2008 James Lee
News Square Enix to publish LostWinds in Asia Frontier partners with Final Fantasy publisher to release WiiWare title in region Nov. 19, 2008 James Lee
Feature Codemasters' Gavin Cheshire Vice president of the publisher's studio group talks acquisitions, expansion and having a big EGO Nov. 19, 2008 Matt Martin
News Internal success fuelling growth at Codemasters Injection of new talent will see UK publisher and developer ramp-up in-house production over next three years Nov. 19, 2008 Matt Martin
News Cryek establishes Korean branch New Seoul-based office to spearhead the company's efforts in Asia with the Crytek engine Nov. 18, 2008 James Lee
Feature A Rare Glimpse - Part One Studio manager Mark Betteridge on the future of Rare, and how the industry needs to embrace new gamers Nov. 18, 2008 Phil Elliott
News Industry stuck in sequels "hamster-wheel" - Rare New content and interfaces are crucial in finding new audiences, says Betteridge Nov. 18, 2008 Phil Elliott
News Rare: Our future products will "surprise" people Mark Betteridge hints at a new direction next year for the Banjo developer Nov. 17, 2008 Phil Elliott
News Endrant joins Tiga Wolfenstein's multiplayer developer sides with industry body to promote business Nov. 17, 2008 James Lee
News Tantalus opens new studio in Brisbane Team will initially work on new DS project Nov. 17, 2008 Matt Martin