News EA cuts Pandemic Brisbane studio - report Publisher downsizing hits Australian team; studio to retain IP Jan. 14, 2009 Matt Martin
Feature City Life Monte Cristo's Jerome Gastaldi on business model variety, putting together an MMO and using venture capitalist cash Jan. 14, 2009 Phil Elliott
News Monte Cristo confident with MMO business models Low cost multiple options to be key for success, says French developer Jan. 14, 2009 Phil Elliott
Feature The Indian Market FXLabs' CEO Sashi Reddi takes us through the Indian games market, and explains where the opportunities and challenges lie Jan. 13, 2009 Phil Elliott
News Blimey! Games saved from closure Director buys business and assets to form new outfit, Slightly Mad Studios Jan. 12, 2009 Matt Martin
News Neversoft passes over Tony Hawk franchise "It's time for someone else to add fresh ideas to it," says company founder Jan. 12, 2009 Matt Martin
News Tiga offers grants to exhibit at trade shows British companies can apply for support up to £1800 to attend Gamescom, TGS, Game Connection and GDC Jan. 12, 2009 James Lee
News Nintendo patents Miyamoto's game solving system Built-in application to allow players access to a computer controlled hint system during gameplay Jan. 12, 2009 James Lee
News Gusto Games closes Derby studio UK independent makes all staff redundant, but Oxford studio remains open Jan. 9, 2009 Matt Martin
News Call of Duty 4 hits over 14 million players Infinity Ward's community manager breaks down figures recorded on PS3 and Xbox 360 Jan. 8, 2009 James Lee
News Turbine at work on micro-transaction MMO Developer says the move will be for an as yet unnamed title Jan. 6, 2009 James Lee
News "Very strong interest" in Free Radical Design sale Administrator considers whole or part sale for Haze studio as January deadline looms Jan. 6, 2009 Matt Martin
News EVE hits new concurrent users record Serverside improvements and fan loyalty championed as MMO sees over 45,000 log in simultaneously Jan. 6, 2009 James Lee
Feature Is Co-production the Future? Streamline Studio's Daniel Kozlov explains why working with partners in a production studio model is important Jan. 6, 2009 Phil Elliott 1 comment
News Oxygen puts London studio up for sale UK publisher pulls out of internal development Jan. 5, 2009 Matt Martin
News "We're going to see a lot of price pressure put on games," says Molyneux Lionhead Studio's boss comments on the past 12 months and speculates about the future Jan. 5, 2009 James Lee
Feature The Education Plan Slitherine's Marco Minoli on the company's strategy to blend culture and learning with entertainment Jan. 5, 2009 Phil Elliott
News Slitherine: PSP is still "huge opportunity" And company also believes that educational elements are vital to industry's profile Jan. 5, 2009 Phil Elliott
News Realtime in talks with Microsoft over Crackdown 2 Developer of the original game would be "gutted" not to be involved in production Dec. 22, 2008 Phil Elliott
News Slitherine inks Koch distribution deal German-based company to send out six titles across PAL regions Dec. 19, 2008 Phil Elliott
News Game Developers Choice Awards opens for submissions Nominations for ten categories now being accepted; winners to be unveiled at GDC Dec. 19, 2008 Phil Elliott
News Administrator confirms Free Radical demise UPDATE: 40 people still working on concepts; no publisher deals signed Dec. 19, 2008 Phil Elliott
News Free Radical Design closes doors TimeSplitters, Haze developer lays off staff, Rebellion picks up Battlefront III project? Dec. 18, 2008 Matt Martin 6 comments
News Take-Two agrees senior Rockstar deals The Housers and several others now hooked into agreements until 2012 Dec. 18, 2008 Phil Elliott
Opinion A Window on Japan - Part Two Trips to Capcom and Sony yield some fantastic insights from some of the best creative minds in Japan Dec. 17, 2008 Phil Elliott