Legendary Status
Tim Schafer on Brutal Legend, humour over violence, Casablanca and It's A Small World
No. Usually if I have a great idea for a game, I just make it. So I've never really been restrained in that way. I've always made them. Definitely I would love to just keep going and making games about topics you haven't seen before.
Brutal Legend was little bits that I thought about for fifteen years. The title was around for years, as well as the different strategy elements that I wanted to have in it. I didn't realize they were all one game until a few years ago when I realised wow, those could all go together in one big, metal experience, and that would be great.
It definitely came from a similar part of my brain. Two of my favorite movies are Casablanca and The Road Warrior. Grim Fandango definitely came out of the Casablanca side of the brain, and Full Throttle and Brutal Legend I think came out of the Road Warrior section.
Not all of my games are like Brutal Legend, I've definitely made gentler games before. What I usually like to do is the opposite of whatever I did last. I think the whole team likes to have a change. Creative people in general like to do new things all the time. So I probably will do something really different from Brutal Legend next time, but not because I had a baby and want to make gentle things for her. But yeah, if I look at "games for girls" quote-unquote, and I think about having a daughter and like, what would I like her to play? You know what I mean? I don't know if I'd like her to play those games. I'd like her to play like, Mario and Zelda. I mean, who knows, she might not like any games. But I think she'd be really good at adventure games, because she likes to pick up objects and use them on other objects in the room.
Yeah, I saw the announcement.
I'd heard rumors, there had been rumors for a while. Are you talking about the episodic one or the reissue?
I like that you can play the exact version of Monkey Island that we made. I think it's nice that people will be able to see that. And I like that the new episodic games are being made by Dave Grossman. Other than Ron I don't think there's anyone more appropriate to make those games than Dave.
Nowadays we focus test games, not to change them creatively, but to find out where people get stuck and put hints in. When I talk to someone about Grim Fandango, I ask did you finish it? And they say no, and then I go, you got stuck in the forest, right? Because everyone gets stuck in the forest, with the signpost. A couple of hints would have fixed that whole situation. If I could have just done more testing, like the way you make games nowadays...I do wish I could go back and kind of streamline those situations for people. But other than that, I guess [Full] Throttle. I'm kind of torn, because Throttle was really much bigger, and I cut it to finish it on time. Part of me wishes I could have made the rest of it. But then again because it was so short a lot of people did finish it, which a lot of people liked. It actually sold the most of any game I'd made.
Tim Schafer is founder of Double Fine Productions. Interview by Frank Cifaldi.