We talk to lead developer Jabari Alii about how a side project became a full-blown title releasing after almost two years of early access, and his work at Hidden Genius Project
Danny Gray on the impossibility of manufacturing a hit, how premium mobile games survive through subscription models, and how the last decade irrevocably shaped Ustwo Games
We talk to Portuguese Game Developer Association executive director Diogo Rato about its booming industry, the opening of the Gaming Hub in Lisbon, and what's ahead
Marie Dealessandri
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