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Feature
Kevin Johnson reminded Develop Brighton attendees that "if you don't intentionally include, you unintentionally exclude"
July 10, 2024
Marie Dealessandri
News
Gang Beasts dev Boneloaf settles the open question of what is happening at Double Fine Presents
June 2, 2020
Matthew Handrahan
News
Vice president of business development leaves just five months after surprise Microsoft acquisition
Nov. 18, 2019
James Batchelor
News
Double Fine founder says he isn't certain about the future of publishing arm Double Fine Presents following Microsoft acquisition
Sept. 5, 2019
Rebekah Valentine
News
Rate is higher than original promise, but eliminates chance to earn more on greater success
Aug. 5, 2019
Rebekah Valentine
News
Co-creator Rebecca Cordingley says change will have no material effect on game
June 11, 2019
Rebekah Valentine
News
Plans for Double Fine Presents are still "evolving," but it is committed to spotlighting original developers
June 10, 2019
Matthew Handrahan
News
Tim Schafer describes relief at no longer having to pitch ideas "to every publisher that exists"
June 10, 2019
Matthew Handrahan
News
Hardware details, plus every major announcement from the platform holder's press conference
June 9, 2019
Rebekah Valentine
News
Xbox paid Starbreeze $13.2 million for publishing rights to Psychonauts 2
June 9, 2019
Matthew Handrahan
Feature
Tim Schafer says the studio's experiences with partners aren't that unusual, addresses struggles of Psychonauts 2 publisher Starbreeze
Feb. 25, 2019
Brendan Sinclair
Feature
The BAFTA-winning veteran discusses why the industry needs more experimental games, and how a 50-year-old white male can be a champion for diversity
May 23, 2018
James Batchelor
Feature
Devolver, Double Fine, Raw Fury and Buried Signal's Jason Roberts on how publisher identity can help indie games to rise above the noise
March 5, 2018
Graham Smith
News
Double Fine's founder joins Carmack, Miyamoto, Newell and more as a recipient of BAFTA's highest honour
Feb. 21, 2018
Matthew Handrahan
Feature
Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event
Oct. 31, 2017
Brendan Sinclair
News
Double Fine boss says "I'd like to convince the world we don't need to have crunch mode"
Sept. 13, 2017
James Brightman
Feature
Having remastered Day of the Tentacle and Full Throttle, Tim Schafer explains why the industry needs to preserve its past better (and why it probably won't)
March 9, 2017
Brendan Sinclair
Feature
The industry outsiders of KO_OP haven't had problems finding work-for-hire that lets them be themselves or publishing partners for the experimental GNOG
Oct. 18, 2016
Brendan Sinclair
News
Former design director at 2K Marin Zak McClendon joins team
Feb. 24, 2016
Rachel Weber
Feature
Double Fine founder talks about skipping Kickstarter for Psychonauts 2 campaign, and the "baggage" of Early Access
Dec. 14, 2015
Brendan Sinclair
News
Tim Schafer says studio spent nearly twice as much on crowdfunded adventure game as it raised on Kickstarter, "will just about make that back"
July 16, 2015
Brendan Sinclair
News
Marks the occasion with bug fixes and new features
May 27, 2015
Matthew Handrahan
News
Publishing deal falls through but studio is optimistic about its future prospects
Nov. 21, 2014
James Brightman
News
COO Justin Bailey says studio hasn't seen review aggregator or traditional gaming press impact sales
Nov. 11, 2014
Brendan Sinclair
Feature
"We don't get any of their Kickstarter money. We don't take a chunk of their funding" - Tim Schafer
July 23, 2014
Matthew Handrahan