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Arkane's Romuald Capron

The French studio's COO on the ZeniMax acquisition, dev costs and core gaming audiences

GamesIndustry.biz There's plenty of negativity around in the industry at the moment, with studio closures and downsizing, so it's good to hear something that's more positive. You mentioned development budgets that - they've grown out of all recognition in the last few years, in order to keep up with new technology advances and consumer expectations. But can they continue to grow, or are they near their peak right now?
Romuald Capron

It's a personal point of view, but I'd say that there are other ways to grow our market other than just forever increasing our development budgets. I think there are smart ways to increase the quality - and even the innovation - in your game that doesn't add tonnes of guys to your team.

At some point, I'd say that hiring a lot of extra people has a negative effect - because you need more management, you have less productivity, and I'd say you lose some innovation. We're more the kind of company that prefers to keep a core of senior, experienced and talented people and outsource a big part of the game - just keep the expertise, the know-how, internally, and stay flexible.

I think that's a good way to maintain reasonable budgets, and I think a lot of companies are coming round to this way of working right now. They're realising that having 200 people in a studio - okay, it can work for ten months of scheduled development, but is it the way to make a triple-A game?

Maybe they could re-organise and say, okay, let's keep to a three-year schedule again, but with less people - and more polishing at the end? At some point I'm not sure the markets can follow as fast as the development costs.

GamesIndustry.biz One of the things that's pushing it has been the march of new hardware, although Sony's been very clear it expects the PlayStation 3 to stick around for ten years. Longer console cycles must help developers; and shouldn't costs therefore start to plateau, and maybe even fall slightly?
Romuald Capron

I think everybody has an interest in a longer life for the main consoles, because it's routine to see a cycle that's four, fix or six years. Arkane is a little bit less impacted by that because we've made the choice to use middleware for the game engine, the technology, and focus on the content so that we can be very active even if there's a new platform.

But I hope Microsoft and Sony will be reasonable with that, because the market doesn't need that kind of additional constraint. It's moving very fast, so we don't need another technical challenge like a new platform.

GamesIndustry.biz It may be that we're seeing a glimpse of a longer life cycle with the launch of products like Move and Kinect?
Romuald Capron

It's a way to extend the life of the console - I'm not sure if that will be for the games that we're doing, but yes.

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