Feature Redfall | Critical Consensus Polished world-building doesn't save Arkane's latest title from a very lukewarm reception May 3, 2023 Marie Dealessandri
News PS5 version of Redfall dropped after Xbox acquisition of ZeniMax Update: Microsoft claims it has not pulled any titles from PlayStation platforms March 24, 2023 Jeffrey Rousseau
News Deathloop has hit 5m players | News-in-brief Arkane Studios' time loop FPS has reached the user count in five months after also launching on Xbox Series S|X consoles Feb. 24, 2023 Jeffrey Rousseau
News Arkane Studios adds accessibility options to Deathloop Developer update makes the title more accessible to disabled players eight months after its launch May 12, 2022 Jeffrey Rousseau
News Starfield and Redfall delayed to 2023 Both Bethesda titles are now due in the first half of next year May 12, 2022 Marie Dealessandri
Academy Clear goals and organic paths: The Arkane guide to player agency Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust Jan. 13, 2022 James Batchelor
News Deathloop director Dinga Bakaba now head of Arkane Lyon Promotion follows Romuald Capron's departure last month, Bakaba will continue as co-creative director Nov. 9, 2021 James Batchelor
Feature Deathloop | Critical Consensus Arkane Lyon's newest game is a critical triumph, a masterful puzzle of deadly pieces supported by an engaging story and cast Sept. 14, 2021 Marie Dealessandri
News Deathloop delayed again to September Arkane Studios pushes its first-person shooter back four more months, citing desire to make game better while ensuring health and safety of developers April 8, 2021 Brendan Sinclair
News Deathloop delayed into Summer 2021 Remote working due to COVID-19 making it harder for Arkane Lyon to achieve planned game quality Aug. 18, 2020 James Batchelor
Feature Arkane Studios: "Lots of people have done elves and dwarves. F*** that" Dishonored creative director Harvey Smith offers advice on how to create a distinct and memorable fictional universe July 24, 2017 James Batchelor
Feature Leaving Arkane: The pressure of "making impossible things" Raphael Colantonio on leaving the studio he founded, and an industry "at odds with vacations, with time off, with just creatively recharging" June 30, 2017 Matthew Handrahan
News Raphael Colantonio leaving Arkane Founder of Dishonored studio departing "to spend some time with my son and reflect on what is important to me and my future" June 27, 2017 Brendan Sinclair
Feature "It's not the Michael Bay of games" Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to April 7, 2017 Brendan Sinclair
News Arkane working on Prey 2 reboot - report Arkane's Austin studio developing "spiritual successor to System Shock 2" Aug. 16, 2013 Matthew Handrahan
News Dishonored director: These kinds of games have always been hard to sell Raphael Colantonio on the success of Arkane's first title Aug. 15, 2013 Rachel Weber
Feature Demise of single-player games overstated, says Dishonored dev Harvey Smith thinks concerns are a side effect of market expansion, hopes studios specialize more due to higher dev costs March 25, 2013 Brendan Sinclair
News Bethesda: Dishonored clearly a new franchise Marketing boss says sales are far exceeding expectations Nov. 28, 2012 Rachel Weber
News Hitman dev: It's difficult to educate players about choices IO Interactive had trouble teaching players to think outside the box Nov. 6, 2012 Mike Williams
Feature Critical Consensus: Dishonored Arkane's original IP delivers depth and innovation, but it slightly fumbles in story and execution Oct. 8, 2012 Matthew Handrahan
News Dishonored playable for first time in UK at Eurogamer Expo Arkane Studios presenting two developer sessions on forthcoming new IP Sept. 13, 2012 Dan Pearson
News Dishonored dev: Gamers starving for something new Executive producer says people will take chances on original IP late in console lifecycle if the reviews and marketing are good Sept. 10, 2012 Brendan Sinclair
Feature Dishonored: No Marines, No Elves, No Bank Heists Arkane's Harvey Smith on launching new IP, the rejection of cinematic action, and why Minecraft is just like The Beatles Aug. 29, 2012 Matthew Handrahan
Feature Arkane's Harvey Smith on Dishonored and Empowering Players The Deus Ex lead designer talks about interactive narrative and differences in game design approaches July 25, 2012 James Brightman