Feature THQ's Danny Bilson Part Two The executive VP on hardware strategies, supporting motion control, and lessons learned from movie production July 9, 2009 Matt Martin
Feature Media Molecule's Alex Evans The co-founder of the LittleBigPlanet developer updates us on what the team is working on July 8, 2009 Phil Elliott
Feature Trion's Lars Buttler The online publisher's CEO talks server-based gaming and how to tie a persistent world to a TV series July 7, 2009 Frank Cifaldi
Feature Doctors On Call BioWare's Ray Muzyka and Greg Zeschuk on why games are finally maturing as a medium July 6, 2009 Frank Cifaldi
Feature Guillaume de Fondaumiere - Part One The Quantic Dream co-CEO talks tax breaks - and why the cultural test should only be the first step July 3, 2009 Phil Elliott
Feature Playfish's Kristian Segerstrale The CEO on why consoles will become niche products as social gaming continues to evolve online July 2, 2009 Kath Brice
Feature Eidos' Ian Livingstone The GameHorizon host looks back on a successful event, and pinpoints some key learnings from the conference July 1, 2009 Phil Elliott
Feature Sega's Gary Dunn The European development boss discusses new motion tech, the 2012 Olympics and Sega's "crack team" of fixers July 1, 2009 Matt Martin
Feature A Hollywood Tale - Part Two Tigon's Ian Stevens looks further at the film-game relationship, deal-making and development, and publisher transitions June 30, 2009 Phil Elliott
Feature THQ 2.0 Executive VP Danny Bilson on rebuilding THQ from the bottom up June 29, 2009 Matt Martin
Feature The Collectors Ownership is a basic human desire - one which digital distribution advocates ignore at their peril. June 25, 2009 Rob Fahey
Feature Activision's Mike Griffith The CEO of Activision discusses new peripherals, European expansion and why DJ Hero can be bigger than Guitar Hero June 25, 2009 Matt Martin
Feature A Hollywood Tale Tigon's Ian Stevens on the original Riddick game, and why the relationship between games and films isn't always easy June 24, 2009 Phil Elliott
Feature Grasshoppper's Suda 51 The Killer7 and No More Heroes director on the Japanese games market and the importance of unique games June 23, 2009 Phil Elliott
Feature Ubisoft's Alain Corre The executive director of Ubisoft discusses the line-up for 2009, Pele, Mizuguchi and Spielberg June 22, 2009 Matt Martin
Feature ELSPA's Andy Payne The chairman of ELSPA discusses what's next for the UK industry following the PEGI ratings decision June 19, 2009 Matt Martin
Feature Legendary Status Tim Schafer on Brutal Legend, humour over violence, Casablanca and It's A Small World June 18, 2009 Frank Cifaldi
Feature Realtime Worlds' David Jones The head of the Crackdown and APB studio talks investors, retail, motion-control, recruitment, E3 and more! June 17, 2009 Phil Elliott
Feature John Whittingdale MP The vice-chair for the all-party Parliamentary committee for videogames talks society, violent games and tax breaks June 16, 2009 David Jenkins 2 comments
Feature Sony's Andrew House Part Two The new president of Europe on why digital content is as important as packaged goods, and why the time is right for PS3 motion control June 16, 2009 Matt Martin
Feature Microsoft's Peter Molyneux and Phil Spencer On Molyneux's new role as creative director and refocusing Microsoft Game Studios June 15, 2009 Matt Martin
Feature iPhone 3.0 Leading developers discuss the state of play on iPhone, and how iPhone 3GS and the 3.0 upgrade can improve the business June 12, 2009 Matt Martin
Feature A Critical Eye Metacritic has become the de facto measurement of quality, but bias and unprofessionalism are creeping in June 11, 2009 Rob Fahey