Feature Peter Molyneux - Part One The MGS creative director on GDC Europe, creativity in tricky times, de-risking projects and learning from TV Aug. 12, 2009 Phil Elliott
Feature Zombies Juiced Doublesix studio head James Brooksby talks more about his quest for openness on digital sales numbers, and the transition to original IP Aug. 11, 2009 Phil Elliott
Feature Playing Among the Stars - Part Two Nathan Richardsson on agile development for EVE, and how CCP Games helped its staff through Iceland's economic meltdown Aug. 10, 2009 Phil Elliott
Feature The Edge of Reason Simon Parkin charts Tim Langdell's trademark battle that's had implications for anybody using the word "Edge" Aug. 6, 2009 Simon Parkin 2 comments
Feature A Tale of Two Publishers EA and Activision's battle for revenue supremacy is less interesting than their divergent strategies. Aug. 6, 2009 Rob Fahey
Feature Frontier's David Braben The chairman of the LostWinds developer talks about the ever-changing industry landscape, and the danger of betting on just one sector Aug. 6, 2009 Phil Elliott
Feature Remedy's Matias Myllyrinne The studio's MD talks about the decision to sell Max Payne, the Remedy recipe for making games and partnering with Microsoft to release Alan Wake Aug. 5, 2009 Kath Brice
Feature Playing Among the Stars - Part One CCP's Nathan Richardsson reveals some of the areas under development for EVE Online Aug. 4, 2009 Phil Elliott
Feature Ubisoft's Michael de Plater The creative director talks about launching new IPs, the progress of technology and releasing games at Christmas Aug. 3, 2009 Phil Elliott
Feature All About 3D - Part Two Andrew Oliver discusses the problems of selling the 3DTV format and the need for standardisation in the industry July 30, 2009 Phil Elliott
Feature Streamline's Alexander Fernandez The Streamline Studios boss gives his frank assessment of the move to GDC Europe, plus the industry's direction this year July 29, 2009 Phil Elliott
Feature David Perry - Part Two The Gaikai co-founder reveals more details on just how the streaming games service will work July 28, 2009 Phil Elliott
Feature Just 17 - Part Two Martyn Brown talks WiiWare, iPhone, release dates and the question of price points July 27, 2009 Phil Elliott
Feature Price Warfare Activision's move to £55 is bold, risky and unpopular - but it will probably work. July 23, 2009 Rob Fahey
Feature All About 3D - Part One Blitz CTO Andrew Oliver goes in-depth on the company's latest project - putting 3D into games - and some of its challenges July 23, 2009 Phil Elliott
Feature Looking Ahead: GDC Europe Conference director Frank Sliwka explains the changes from GCDC and outlines the event's aims July 22, 2009 Phil Elliott
Feature Generating Resistance Insomniac's Ryan Schneider on Holiday releases, working with Sony, and enjoying success July 21, 2009 Phil Elliott
Feature David Perry - Part One The Acclaim CCO explains more thinking behind the Gaikai project, and how the service is planned to scale July 20, 2009 Phil Elliott
Feature Pimp My Ride Director of Robomodo Josh Tsui discusses why Tony Hawk: Ride could see the team skate or die July 16, 2009 Matt Martin
Feature Just 17 - Part One Team 17's Martyn Brown talks Worms, Alien Breed, and living the online self-publishing dream July 15, 2009 Phil Elliott
Feature Relentless Pursuit David Amor and Andrew Eades outline the studio's plan for self-publishing new title Blue Toad Murder Files July 14, 2009 Kath Brice
Feature Catching the Rain Quantic Dream's Guillaume de Fondaumiere on Heavy Rain, emotion in games, and the maturing dev-pub relationship July 13, 2009 Phil Elliott