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Features (Page 313)

Feature

Peter Molyneux - Part One

The MGS creative director on GDC Europe, creativity in tricky times, de-risking projects and learning from TV
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Zombies Juiced

Doublesix studio head James Brooksby talks more about his quest for openness on digital sales numbers, and the transition to original IP
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Playing Among the Stars - Part Two

Nathan Richardsson on agile development for EVE, and how CCP Games helped its staff through Iceland's economic meltdown
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The Edge of Reason

Simon Parkin charts Tim Langdell's trademark battle that's had implications for anybody using the word "Edge"
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A Tale of Two Publishers

EA and Activision's battle for revenue supremacy is less interesting than their divergent strategies.
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Frontier's David Braben

The chairman of the LostWinds developer talks about the ever-changing industry landscape, and the danger of betting on just one sector
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Remedy's Matias Myllyrinne

The studio's MD talks about the decision to sell Max Payne, the Remedy recipe for making games and partnering with Microsoft to release Alan Wake
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Ubisoft's Michael de Plater

The creative director talks about launching new IPs, the progress of technology and releasing games at Christmas
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All About 3D - Part Two

Andrew Oliver discusses the problems of selling the 3DTV format and the need for standardisation in the industry
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Streamline's Alexander Fernandez

The Streamline Studios boss gives his frank assessment of the move to GDC Europe, plus the industry's direction this year
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David Perry - Part Two

The Gaikai co-founder reveals more details on just how the streaming games service will work
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Just 17 - Part Two

Martyn Brown talks WiiWare, iPhone, release dates and the question of price points
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Price Warfare

Activision's move to £55 is bold, risky and unpopular - but it will probably work.
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All About 3D - Part One

Blitz CTO Andrew Oliver goes in-depth on the company's latest project - putting 3D into games - and some of its challenges
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Looking Ahead: GDC Europe

Conference director Frank Sliwka explains the changes from GCDC and outlines the event's aims
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Generating Resistance

Insomniac's Ryan Schneider on Holiday releases, working with Sony, and enjoying success
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David Perry - Part One

The Acclaim CCO explains more thinking behind the Gaikai project, and how the service is planned to scale
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Pimp My Ride

Director of Robomodo Josh Tsui discusses why Tony Hawk: Ride could see the team skate or die
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Just 17 - Part One

Team 17's Martyn Brown talks Worms, Alien Breed, and living the online self-publishing dream
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Relentless Pursuit

David Amor and Andrew Eades outline the studio's plan for self-publishing new title Blue Toad Murder Files
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Catching the Rain

Quantic Dream's Guillaume de Fondaumiere on Heavy Rain, emotion in games, and the maturing dev-pub relationship