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Features (Page 312)

Feature

EA's Sean Decker

The head of the publisher's LA studio talks PC gaming, the RTS genre, and why not everyone likes multiplayer
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NCsoft West's VĂ©ronique Lallier

One year on from its formation, NCsoft West's managing director discusses the fresh start and its impact on business
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Namco Bandai's John Galloway

The Namco Bandai Partners VP outlines ambitious plans to be a top five publisher within five years
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Sidhe's Mario Wynands

The New Zealand developer's co-founder talks the local market, global reach and digital distribution
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LucasArts' Darrell Rodriguez

The Star Wars IP-holder's president talks Old Republic, the MMO genre, and humour in games
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Blizzard's Michael Ryder

The company's VP of International on WoW's importance to Activision, its ability to last - and the pressure to perform
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20 Years of ELSPA

Director generals Roger Bennett, Paul Jackson and Michael Rawlinson, discuss the highs and lows from inception to the present day
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EA's Jens Uwe Intat

The European VP talks about the region's market, mature games on the Wii, and the iPhone's importance
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Looking Ahead: GC Asia

LMI Asia MD Jorg Zeissig on what to expect from this year's Singapore event, and its growth since 2007
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Shuhei Yoshida

The Sony Worldwide Studios president reacts to the PS3 price cut, and talks internal comms and external developer relations
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Blizzard's Paul Sams

The company's COO explains why the redesigned Battle.net service has delayed the release of StarCraft II and why it won't be following in Steam's footsteps
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Microsoft's Chris Lewis

On lowering and raising 360 prices, and the importance of aggressive pricing in the run up to Christmas
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Frank Gibeau

The EA Games president talks business in 2009 and why the company is better prepared for this Holiday
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4mm Games' Nicholas Perrett

The CEO of start-up 4mm on working with the music industry and catering to ignored markets
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Andrew House

SCEE's boss talks price points, the impact of Blu-ray and the importance of the Network effect
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Yves Guillemot

The Ubisoft CEO explains how the company is gearing up to be ready for new consoles and technology
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Peter Molyneux - Part Two

The MGS creative director reveals Fable III, looks at the economic impact on games and offers his view on the release dates issue
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Preserving the Games

Iain Simons and James Newman explain what the National Videogame Archive is all about - and why it's not just pods of games...
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A Slice of DICE

AIAS president Joseph Olin talks about bringing the key conference to Singapore, and the challenges faced by the region
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The Monkey Puzzle

LucasArts' David Nottingham on bringing Guybrush Threepwood back, and why digital distribution is the best way to do it