Feature EA's Sean Decker The head of the publisher's LA studio talks PC gaming, the RTS genre, and why not everyone likes multiplayer Sept. 14, 2009 Phil Elliott
Feature NCsoft West's VĂ©ronique Lallier One year on from its formation, NCsoft West's managing director discusses the fresh start and its impact on business Sept. 11, 2009 Kath Brice
Feature Namco Bandai's John Galloway The Namco Bandai Partners VP outlines ambitious plans to be a top five publisher within five years Sept. 10, 2009 Phil Elliott
Feature Sidhe's Mario Wynands The New Zealand developer's co-founder talks the local market, global reach and digital distribution Sept. 9, 2009 Phil Elliott
Feature LucasArts' Darrell Rodriguez The Star Wars IP-holder's president talks Old Republic, the MMO genre, and humour in games Sept. 8, 2009 Phil Elliott
Feature Blizzard's Michael Ryder The company's VP of International on WoW's importance to Activision, its ability to last - and the pressure to perform Sept. 7, 2009 Phil Elliott
Feature 20 Years of ELSPA Director generals Roger Bennett, Paul Jackson and Michael Rawlinson, discuss the highs and lows from inception to the present day Sept. 4, 2009 Kath Brice
Feature EA's Jens Uwe Intat The European VP talks about the region's market, mature games on the Wii, and the iPhone's importance Sept. 3, 2009 Phil Elliott
Feature Looking Ahead: GC Asia LMI Asia MD Jorg Zeissig on what to expect from this year's Singapore event, and its growth since 2007 Sept. 2, 2009 Phil Elliott
Feature Shuhei Yoshida The Sony Worldwide Studios president reacts to the PS3 price cut, and talks internal comms and external developer relations Sept. 1, 2009 Phil Elliott
Feature Blizzard's Paul Sams The company's COO explains why the redesigned Battle.net service has delayed the release of StarCraft II and why it won't be following in Steam's footsteps Aug. 31, 2009 Oliver Welsh
Feature Microsoft's Chris Lewis On lowering and raising 360 prices, and the importance of aggressive pricing in the run up to Christmas Aug. 27, 2009 Matt Martin
Feature Frank Gibeau The EA Games president talks business in 2009 and why the company is better prepared for this Holiday Aug. 27, 2009 Phil Elliott
Feature 4mm Games' Nicholas Perrett The CEO of start-up 4mm on working with the music industry and catering to ignored markets Aug. 26, 2009 Matt Martin
Feature Andrew House SCEE's boss talks price points, the impact of Blu-ray and the importance of the Network effect Aug. 25, 2009 Phil Elliott
Feature Yves Guillemot The Ubisoft CEO explains how the company is gearing up to be ready for new consoles and technology Aug. 24, 2009 Phil Elliott
Feature Peter Molyneux - Part Two The MGS creative director reveals Fable III, looks at the economic impact on games and offers his view on the release dates issue Aug. 19, 2009 Phil Elliott
Feature Preserving the Games Iain Simons and James Newman explain what the National Videogame Archive is all about - and why it's not just pods of games... Aug. 18, 2009 Phil Elliott
Feature A Slice of DICE AIAS president Joseph Olin talks about bringing the key conference to Singapore, and the challenges faced by the region Aug. 17, 2009 Phil Elliott
Feature The Monkey Puzzle LucasArts' David Nottingham on bringing Guybrush Threepwood back, and why digital distribution is the best way to do it Aug. 13, 2009 Phil Elliott