Feature We Built This City Monte Cristo's Jerome Gastaldi on the launch of Cities XL, and the challenges of creating a new kind of MMOG Oct. 15, 2009 Phil Elliott
Feature Everyone's a Hero - Part Two Dan Rosensweig talks about the peripherals market, the importance of online and why Hero games are good value Oct. 14, 2009 Phil Elliott
Feature Simply Put SimplyGames.com director Neil Muspratt discusses retail strategy and explains why price slashing by supermarkets is a problem Oct. 13, 2009 Stace Harman
Feature SEGA's John Clark The UK MD on price cuts, portfolios and the battle for Christmas cash Oct. 12, 2009 Ellie Gibson
Feature Zattikka's Matt Spall Company's product development head talks digital monetisation models and the iPhone gold rush Oct. 9, 2009 Kath Brice
Feature Disorderly Queue Queues and overcrowded servers are no way to welcome new customers to your game Oct. 8, 2009 Matt Martin
Feature Lighting Up amBX boss Neil MacDonald outlines the company's plans to bring new experiences to console gamers Oct. 8, 2009 Phil Elliott
Feature Everyone's a Hero - Part One The CEO of Activision's Guitar Hero business, Dan Rosensweig, on GH5's success and the build-up to DJ Hero Oct. 7, 2009 Phil Elliott
Feature Define China Niko Partners' Lisa Hanson offers a snapshot on the enigmatic, but crucial, fast-growing games market Oct. 6, 2009 Phil Elliott
Feature GDAA's Tom Crago The Australian trade organisation president explains how the country's business is surviving a tough economy Oct. 5, 2009 Phil Elliott
Feature PSP Gone After the fireworks of the PS3 Slim launch, the PSPgo is a disappointment Oct. 1, 2009 Matt Martin
Feature Microsoft's Neil Thompson The senior director for Northern Europe explains the thinking behind this year's Christmas marketing campaign Oct. 1, 2009 Phil Elliott
Feature Defender of the Realms Crisp Thinking's Adam Hildreth on why NetModerator can help keep kids safe in Sony's Free Realms Sept. 30, 2009 Phil Elliott
Feature PSPgo - Sony's plan for its new handheld PSP product manager Claire Backhouse discusses the new hardware pre-launch, and Sony's decision to split its audience Sept. 30, 2009 Kath Brice
Feature Imagine: Marketing Mark Slaughter and Rachel Grant explain how Ubisoft brings its girl-game brand to the masses Sept. 29, 2009 Phil Elliott
Feature Nippon Ichi's Haru Akenaga The NIS America president explains the company's decision to start direct publishing in Europe Sept. 28, 2009 Ellie Gibson
Feature Imagine: Success Ubisoft's UK Games For Everyone boss Mark Slaughter talks about the kids games range, and where it all started Sept. 24, 2009 Phil Elliott
Feature United We Stand Unity's Nicholas Francis explains why the middleware platform is just so popular for iPhone developers Sept. 23, 2009 Phil Elliott
Feature Building an MMO - Brick By Brick LEGO Universe's Ryan Seabury talks about accessibility, user-generated content and keeping team sizes small Sept. 22, 2009 Phil Elliott
Feature Guitar Hero's Michael Sportouch The franchise boss talks innovation in the music game genre, plus what constitutes value for money Sept. 21, 2009 Phil Elliott
Feature A Sproing in the Step The Austrian developer's CEO Harald Riegler talks business development, motivation of staff and censorship in Germany Sept. 17, 2009 Phil Elliott
Feature EA Montreal's Alain Tascan The GM talks high prices, respecting the consumer, Natal 2 and the resurrection of SSX Sept. 16, 2009 Matt Martin
Feature The Sky's Not the Limit Revolution boss Charles Cecil talks publisher relations, digital distribution and building consumer relationships Sept. 15, 2009 Phil Elliott 1 comment