Feature Durango Kinect 2.0 specs leak Increased resolution, lower lag, new IR sensor for better low-light performance Feb. 20, 2013 Richard Leadbetter 8 comments
Feature Critical Consensus: Metal Gear Rising: Revengeance Is Platinum Games' spin-off cutting edge? Feb. 19, 2013 Dan Pearson 1 comment
Feature Bungie's Destiny: "Absolutely no plans to charge a subscription fee" Bungie's future rests on Destiny; we get a glimpse of what Activision calls the first "shared world shooter" Feb. 17, 2013 Steve Peterson 25 comments
Feature PlayStation 4 to use Gaikai for backwards compatibility Sony's purchase of Gaikai bring PS3 games to PS4 Feb. 16, 2013 Mike Williams 15 comments
Feature Mobile market getting tougher, says Gree exec More competition, escalating budgets, continuing discovery issues make Gree's funding, expertise more attractive for starting studios, says Jim Ying Feb. 15, 2013 Brendan Sinclair 7 comments
Feature PlayStation 4 Must Demolish The Walled Garden Sony's next-gen strategy needs to rethink the business model, not the hardware specifications Feb. 15, 2013 Rob Fahey 31 comments
Feature Journey dev "excited" to look into free-to-play and mobile Jenova Chen on his desire to prove artistic games can be hugely profitable, and why he won't be Kickstarting games anytime soon Feb. 14, 2013 Brendan Sinclair 1 comment
Feature JJ Abrams and Gabe Newell's Full DICE Keynote Video: The face of Valve and the Hollywood director on-stage at last week's conference Feb. 14, 2013 Dan Pearson
Feature Class Of 2012: Checking on the new kids Crash Lab, Another Place Productions, Vostok, The Fullbright Company and Echo Peak tell their start up stories Feb. 14, 2013 Rachel Weber 2 comments
Feature 164 more Blockbuster stores to close Deloitte confirms redundancies as store closure total climbs to 324 Feb. 13, 2013 Rachel Weber
Feature Developer Illfonic on life after THQ Nexuiz studio "confident we will work everything out" Feb. 13, 2013 Rachel Weber
Feature Cage: I was trying "to be a little bit bold" with my DICE talk We talk at length with the outspoken developer about his problems with the state of the games industry Feb. 13, 2013 James Brightman 8 comments
Feature The Year of Living Double Finely From Kickstarter to The Cave, Tim Schafer reflects on 12 eventful months in the life of his indie studio Feb. 12, 2013 Brendan Sinclair 2 comments
Feature Sony: "There is a real problem with putting console games on mobile phones" Sony's self-proclaimed "crazy" person, Chris Mahoney, on how to bridge the gap between console and mobile games Feb. 12, 2013 Steve Peterson 10 comments
Feature Critical Consensus: Aliens: Colonial Marines Gearbox fumbles its attempt to follow James Cameron. Get those "another bug hunt" straplines ready Feb. 12, 2013 Matthew Handrahan 27 comments
Feature Anodyne dev: It's better to embrace piracy Sean Hogan gives pirates his blessing, but game disappears from Pirate Bay anyway Feb. 11, 2013 Rachel Weber 16 comments
Feature Jenova Chen: I want to make our next product a commercial success But thatgamecompany boss admits he doesn't know how many Journey has sold Feb. 11, 2013 Rachel Weber 5 comments
Feature Dead Space 3 is UK #1 EA's shooter is biggest launch of the year so far Feb. 11, 2013 Rachel Weber
Feature Activision may have peaked 2012 was the best of times, but 2013 could be quite turbulent Feb. 8, 2013 Steve Peterson 6 comments
Feature Is Take-Two becoming an acquisition target? Following a strong quarter and with an envious release slate in 2013, could a cash-rich buyer be eyeing the Grand Theft Auto publisher? Feb. 7, 2013 Steve Peterson
Feature Is Zynga on the road to recovery? Company numbers show progress in right directions; "FarmVille 2 to mobile" Feb. 7, 2013 Steve Peterson 2 comments
Feature Critical Consensus: Dead Space 3 Co-op and crafting are a hit, but a mass-market shift may disappoint Feb. 6, 2013 Dan Pearson 1 comment
Feature Moshi Monsters: Why 70 million kids love them Mind Candy CEO Michael Acton Smith describes the anatomy of a monster success Feb. 5, 2013 Steve Peterson 1 comment
Feature Nintendo resolute on Wii U, still unconvinced by cloud "There are certain things that cloud gaming cannot achieve," says Iwata Feb. 5, 2013 Dan Pearson 5 comments
Feature Square-Enix "struggling to achieve a fair expected return" on console Group swings to ¥5.7bn loss for 9 months ending Dec 31 Feb. 5, 2013 Dan Pearson 24 comments