Feature Talking Shop: Technical Supervisor for Motion Capture We chat with House of Moves' DJ Hauck about the craft of motion capture May 3, 2013 Mike Williams
Feature Suda51: We ran into a "wall" at publishers The Japanese designer believes he'll be able to drive better sales of his games now that he's part of GungHo Online May 2, 2013 James Brightman 1 comment
Feature Gamers love swag: The lucrative world of collector's editions We talk to one of the leading makers of game items about how they're made, the impact on sales, and why fans get crazy about game swag May 2, 2013 Steve Peterson 3 comments
Feature Talking Shop: Obsidian Entertainment's Creative Director We chat with industry vet Chris Avellone about being a great creative director May 1, 2013 Mike Williams
Feature Indies and AAA pubs to partner more - Contrast dev Compulsion's Guillaume Provost says challenges could push AAA and indies together, pubs wary of appealing to women May 1, 2013 Brendan Sinclair 5 comments
Feature Critical Consensus: Far Cry 3: Blood Dragon Ubisoft nailed the marketing, but Blood Dragon's posturing has divided the critics May 1, 2013 Matthew Handrahan 4 comments
Feature The Psychology of The Uncanny Valley It's a fine line between realistic and eerie - do video game characters live in or around the uncanny valley? May 1, 2013 Jamie Madigan 6 comments
Feature Mobile to be "primary hardware" for gaming by 2016 Shifting mobile game market to hit $9 billion in 2016, says Juniper; tablets helping to drive in-app purchases April 30, 2013 Steve Peterson 20 comments
Feature Destruction is the new ragdoll, says Havok Product head says generational shift an opportunity for all middleware even as mobile erodes money spent on AAA games April 30, 2013 Brendan Sinclair 3 comments
Feature Games need more direction, says filmmaker James McTeigue The V for Vendetta director says there has to be a "master of the ship" on a game at some point so that designers don't get bogged down in minutiae April 30, 2013 Steve Peterson 5 comments
Feature De Fondaumiere: UK tax-breaks could be applied retroactively The Quantic Dream co-founder on taxes, Hollywood and violence April 30, 2013 Dan Pearson
Feature Square Enix warns of impending redundancies "We do expect changes to the UK office, which will affect personnel" April 29, 2013 Rachel Weber 4 comments
Feature Riot: Don't ban your players, reform them Riot is taking a very scientific and psychological approach to player behavior, and it's only helping to increase League of Legends' popularity April 29, 2013 Steve Peterson 18 comments
Feature Industry instability is here to stay, says The Behemoth BattleBlock Theater devs say chaos will keep everything moving forward, studios big and small always face the same hurdles April 29, 2013 Brendan Sinclair 2 comments
Feature GTFO: Don't film the trolls Filmmaker launches Kickstarter to shine a light on sexism in the games industry April 29, 2013 Rachel Weber 38 comments
Feature Digital Foundry: Hands-on with Oculus Rift Exciting new display technology or the beginning of a revolution in gaming? April 29, 2013 Richard Leadbetter 10 comments
Feature The Class Of Quality Assurance Sony's Studio Liverpool alumni discuss whether QA really can be a launch pad into the upper echelons of the games industry April 29, 2013 David Valjalo 18 comments
Feature Nintendo "forgot Marketing 101" for Wii U We speak to analysts about Nintendo's recent fiscal report and the company's move to give Iwata the additional role of North American CEO April 25, 2013 James Brightman 29 comments
Feature Zynga's bet on midcore, real-money gaming could be a win Profitable, but smaller, Zynga is aiming to turn its business around with new games, midcore, mobile, and real-money gaming April 25, 2013 Steve Peterson 3 comments
Feature Brian Fargo: We no longer have to answer to the Walmart buyer The head of InXile talks about the big advantages of crowdfunding, eliminating gatekeepers, cooperating with Obsidian and more April 24, 2013 Steve Peterson 6 comments
Feature Disney sees Infinity as game platform with "infinite" possibilities Bill Roper doesn't rule out one day adding in Marvel or Star Wars characters; he also downplays any similarities to Skylanders April 24, 2013 James Brightman 1 comment
Feature Post Mortem: Monster Hunter 3 Ultimate Capcom has had a hard time convincing western gamers, can Nintendo do any better? April 24, 2013 Dan Pearson 4 comments
Feature That Brain: Big team sizes are a hindrance to development Veterans from Media Molecule and Grin have launched a new studio - we speak to them about their plans and the state of independent development April 23, 2013 James Brightman 4 comments
Feature Chris Roberts: I can be more profitable than AAA games on a fifth of sales The veteran developer talks about Star Citizen's development process, the problems with big publishers and whether the PS4 may see his game April 23, 2013 Steve Peterson 11 comments
Feature Warren's Mailbag: Games are still niche, too expensive Thanks to the overwhelming response to Warren Spector's column, the veteran designer is replying to some of your most interesting comments April 23, 2013 Warren Spector 5 comments