Feature Leading the Charge: Execution Labs' First Cohort The Firemasters, Henchmen, Big Action Mega Fight, MacGuffin Quest, Afterland: Jason Della Rocca's incubator turns up the heat April 23, 2013 Dan Pearson
Feature Talking Shop: DeNA's Head of Culture and Communication We chat with DeNA's Sarah Fuchs about what it takes to build a great corporate culture April 22, 2013 Mike Williams
Feature BBC aspires to Defiance-like transmedia approach Robert Nashak, BBC's EVP for digital, explains how the company deals with its vast array of IP and why BBC is so excited for Microsoft's next-gen Xbox April 22, 2013 Steve Peterson
Feature Ouya hits 10,000 developers milestone Kellee Santiago: "Partnerships with larger developers and publishers will be coming up in the next few months" April 19, 2013 James Brightman 8 comments
Feature Game Marketing: "If the rules of the game aren't working, change the rules" Sessions on the growth of eSports, The Walking Dead's marketing, and the “wild wild west” of Google Play reveal how some are reaching new audiences April 19, 2013 Steve Peterson 4 comments
Feature Number of devs switching solely to mobile "frightening," says Divnich EEDAR analyst expects 11 million consumers to transition to next-gen consoles by 2014, says devs need to take advantage April 17, 2013 James Brightman 13 comments
Feature Sony helping to unify console biz, says Ready at Dawn boss Ru Weerasuriya tells us all consoles now will have to be more open; he also stresses team, not the game, as "the ultimate goal" April 17, 2013 James Brightman 1 comment
Feature Protecting App Titles with Registered Trademarks The pros, cons, confusion and legalities of trademarking games and apps April 17, 2013 Tom Henson 2 comments
Feature AAA troubles can help independent scene, says Klei founder Jamie Cheng says cuts produce an influx of talent, but he'll miss the training devs get from big publishers April 16, 2013 Brendan Sinclair 5 comments
Feature Wargaming CEO: Hardware should not constrain the player Wargaming CEO Victor Kislyi on putting the company's new resources to work April 15, 2013 Mike Williams 1 comment
Feature Gordon Walton: Publishers see devs as "replaceable meat puppets" Veteran exec laments the treatment of dev teams, talks about Riccitiello's struggle, and predicts Activision's business ending in "catastrophe" April 15, 2013 Steve Peterson 23 comments
Feature Fishing for dollars: CocoaChina brings rapid mobile growth to the West The publisher of Fishing Joy on open-source development, one-hit wonders and emulating Chinese success April 15, 2013 Dan Pearson
Feature Talking Shop: Assassin's Creed IV's Senior Public Relations Manager We chat with Ubisoft's Stone Chin about what it takes to be a great PR manager April 12, 2013 Mike Williams
Feature Indie Fund: Striving for irrelevance Nathan Vella, Matthew Wegner, and Aaron Isaksen on balancing fiscal responsibility and creative risk to empower an industry April 12, 2013 Brendan Sinclair
Feature Ted Price aiming to offer "something fresh" among a "sea of sequels" Insomniac boss not worried about launching new IP at end of console cycle, says gamers have been playing the same games for last 6 years April 11, 2013 James Brightman 5 comments
Feature "No room for B-games," says Ubisoft Montreal head Yannis Mallat on next-gen trends, rising development costs, and managing a team of more than 2,700 people April 11, 2013 Brendan Sinclair 22 comments
Feature GameStick: Selling the Shop Window CMO Anthony Johnston on the UK's entry to the micro-console market April 11, 2013 Dan Pearson 2 comments
Feature EA: "Gaming isn't mass market yet" CCO Richard Hilleman on the huge opportunity presented by connected TV, and why Apple may not win the front room April 11, 2013 Matthew Handrahan 3 comments
Feature Talking Shop: Shovel Knight's Pixel Artist We talk with Yacht Club Games' Nick Wozniak about the ins-and-outs of pixel art April 10, 2013 Mike Williams
Feature Man of Many Parts: Chris Avellone's busy schedule On Wasteland 2, Planescape, South Park and Project Eternity April 10, 2013 Dan Pearson
Feature The Doctor is Out: Zeschuk on BioWare, EA and consoles' uncertain future Zeschuk wouldn't change a thing about his time at BioWare or EA, which he says "gives you enough rope to hang yourself" April 9, 2013 James Brightman 10 comments
Feature Paid user acquisition a must for major pubs, says Sega exec Director of online operations and Three Rings CEO lay out strategies for staying ahead of the curve April 9, 2013 Brendan Sinclair 3 comments
Feature The Psychological Appeal of Violent Shooters Jamie Madigan asks why headshots, loadouts and military themes are so attractive to video game players April 9, 2013 Jamie Madigan 14 comments
Feature Mobile "just too scary" for indies, says Spelunky dev Derek Yu notes even great games can tank on iOS and Android, welcomes growing competition on PCs, consoles April 8, 2013 Brendan Sinclair 1 comment
Feature IGDA head Kate Edwards: "Games are an art-form, pure and simple" GDC 2013: Plus more on gender, cultural sensitivity and the resignation of Romero April 8, 2013 Dan Pearson 3 comments