Features (Page 223)
Feature
Divide and conquer: Mode 7's move to multi-title, multi-platform
Paul Taylor lifts the curtain on growing a studio after indie hit Frozen Synapse
Feature
Namco posts best annual results in years
Tekken, Soulcalibur, and Naruto games all top 1 million sold; revenues and profits at five-year highs
Feature
Tax deferral sees Sega net income rise, sales drop for FY 2013
Future focus on mobile, PC download titles, says investor note
Feature
Nexon Q1 revenues up as Japanese market booms
Acquisition of Gloops Inc. pays off, but Nexon is struggling in North America
Feature
Precursor: We "understand the skepticism" about Silicon Knights ties
CEO Paul Caporicci talks to us about his studio's crowdfunding project, Shadow of the Eternals, which uses art assets from Silicon Knights
Feature
Konami sales down 15%, profits nearly halved
Publisher's fiscal 2013 a setback as mobile growth stalls, Metal Gear Rising posts "solid" performance
Feature
PlayStation full-year sales slide
Sony boosts overall revenues and profits as gaming business heads in opposite direction; Vita continues to struggle
Feature
Danny Bilson: building IP in the digital world
GameHorizon Live: The ex-THQ exec discusses the fallout of a publisher and his new digital gaming projects
Feature
Chi Onwurah: girls, gaming and growth
GameHorizon Live: "The lack of women in ICT is an absolute scandal that shames us as a country"
Feature
My robot companion: living in the uncanny valley
GameHorizon Live: Alex May discusses the need for robot companions and our reactions to simulated humanoid characteristics
Feature
Ernest Edmonds: the art of interaction
GameHorizon Live: Artist Ernest Edmonds believes there should be a critical language to describe, compare and discuss interactive art
Feature
Fireproof: an alternative route to iOS success
GameHorizon Live: Barry Meade of developer Fireproof Games on the stubborn rise of the team behind The Room
Feature
Alistair Aitcheson: re-imagining multiplayer on tablet
GameHorizon Live: The developer behind Greedy Bankers and Slamjet Stadium shares his vision for the future of tactile multiplayer gaming
Feature
Activision's Kotick brushes aside the mobile market
Activision's super confident in its console-centric approach, so why are the execs warning of dangers ahead? We analyze the company's position
Feature
Activision sees sales, profit up in Q1, raises outlook
[UPDATE] Investors don't seem too happy with Activision's warnings for the back half as the stock fell 6% in after-hours trading
Feature
Roundtable: New opportunities in video game hardware
GameHorizon Live: Epic, Blitz and GameStick discuss the impact and relevance of new video gaming technology
Feature
Will Wright: The future of game design and its impact on the player
GameHorizon Live: The Sims creator discusses the evolving relationship between player and designer, and the impact of new technology on the games business
Feature
Paradox: Using an axe to carve a niche
GameHorizon Live: "Add things [to your game] that only total nerds care about" - Paradox CEO Fredrik Wester
Feature
Ubisoft Reflections: The fearless creation of the million dollar game
GameHorizon Live: Pauline Jacquey and David Polfeldt on the challenges and triumphs behind Watch Dogs, Far Cry, Ghost Recon and more
Feature
Warner Bros: We'd like a mobile IP to become a tentpole for us
WB is taking a slow and steady approach in mobile to start, Greg Ballard tells us, but one day a mobile brand could trickle up to consoles or Hollywood
Feature
EA: Console transition to "determine market leadership for rest of decade"
[UPDATED] EA stock jumps over 14% on forecast. We examine EA's strategy for the next year as it looks to ramp up efforts for the next-gen consoles
Feature
EA full-year sales dip, SimCity sells 1.6 million
Half of always-online PC game's sales were digital; publisher touts success of FIFA 13, Battlefield 3
Feature
Gree, DeNA aren't really gaming companies, says GungHo prez
The Puzzle & Dragons dev also thinks that a lot of success in the mobile space has been due to luck
Feature
Will Wright: Games "falling way short" as a medium
The veteran designer believes the industry is far from realizing games' potential; he also says EA's Sim City server problems were "inexcusable"