Feature Remedy CEO Sees New Golden Age for Indie Studios Matias Myllyrinne on his studio's "just right" size, adding Mike Capps and Christian Fredriksson to board of directors Sept. 11, 2013 Brendan Sinclair
Feature Unity Technologies: Growing Without The Pains David Helgason on Unity's relentless progress, and its first steps into the ambiguous world of publishing Sept. 11, 2013 Matthew Handrahan
Feature Perfect World aiming for 20% success ratio in mobile GM Fabien-Pierre Nicolas details strategy for free-to-play PC publisher's big push into phones and tablets Sept. 10, 2013 Brendan Sinclair 4 comments
Feature Capcom looks toward big changes after difficult FY13 Mobile growth, DLC and an end to outsourcing all on the agenda as Capcom struggles to move with the times Sept. 10, 2013 Matthew Handrahan 4 comments
Feature Staying Alive: How Kuju is Thriving on Work for Hire The studio celebrates 15 years with two next-gen games in the works Sept. 10, 2013 Dan Pearson
Feature How to build a AAA studio Jade Raymond on taking Ubisoft Toronto's headcount from 0 to 300 while making Splinter Cell: Blacklist in three years Sept. 6, 2013 Brendan Sinclair 8 comments
Feature American Express: League Of Legends offers real sports opportunities As important a partnership as the "US Open or LA Kings," says first blue chip company to enter the eSports arena Sept. 6, 2013 John Gaudiosi 3 comments
Feature Three Worlds: Monetising the MMO The Elder Scrolls Online, Wildstar and Rift - three different solutions to the same thorny problem Sept. 5, 2013 Matthew Handrahan 8 comments
Feature Warren Spector's Commandments of Game Design The veteran looks at his old list of rules for Deus Ex and asks if there's a set of rules games can all adhere to Sept. 4, 2013 Warren Spector 18 comments
Feature Xbox has been "way more progressive and open," says Raptr head When it comes to console transparency, Dennis Fong says Sony has been closed "almost to the point of ignorance" Sept. 3, 2013 Brendan Sinclair 8 comments
Feature Future CEO confirms 55 job losses in UK Continuing restructuring will also see vacant positions remain unfilled Sept. 3, 2013 Dan Pearson
Feature Sony's Gara: PS4 "feels like a bit of a rebirth" Meet the man that every UK games retailer has on speed dial Sept. 3, 2013 Rachel Weber
Feature Gearbox had "no clear path" for Homeworld IP As Gearbox prepares two new next-gen projects, it invests in Blackbird Interactive's renamed Homeworld: Shipbreakers Sept. 2, 2013 Mike Williams 13 comments
Feature Industry must ditch "private club" mentality - Murasaki Baby dev Ovosonico's Massimo Guarini bothered by defensive responses to outsider criticism Aug. 30, 2013 Brendan Sinclair 6 comments
Feature The Running Dead: How Six to Start Kept Ahead of the Pack Catching up with Naomi Alderman and Adrian Hon 1.5 million runs later Aug. 30, 2013 Rachel Weber 1 comment
Feature Facebook and Unity: 90 million gamers can't be wrong George Lee on refining Facebook's core game experience to open the door for Unity developers Aug. 29, 2013 Matthew Handrahan 2 comments
Feature Xbox One: The Last Microsoft Console? Analysts debate whether Microsoft should get out of the devices business, including Xbox, following Ballmer's retirement Aug. 29, 2013 James Brightman 13 comments
Feature EA's Moore: "Microsoft has been very aggressive with us, as had Sony" The COO explains the tricks and troubles of preparing for the new consoles Aug. 29, 2013 Rachel Weber 8 comments
Feature Nintendo: "We don't want to walk away" from 3D gaming Nintendo's Scott Moffitt insists that the new 2DS doesn't represent backpedaling, notes that it's all about reaching huge audience at $129 Aug. 28, 2013 Jeremy Parish 17 comments
Feature Futurlab: Sony is a "New breed of business development" The Velocity team on the journey from Coconut Dodge to Shuhei Yoshida Aug. 28, 2013 Dan Pearson 4 comments
Feature Critical Consensus: Sexism dings Killer is Dead Suda51's latest draws wide range of scores, cheers for style, jeers for technical mishaps, misogyny Aug. 27, 2013 Brendan Sinclair 11 comments
Feature Developer Dilemma: AAA Adjusting to Indie Life BioShock and Dance Central designer Dean Tate is going indie, but does his AAA experience actually hurt his chances? Aug. 27, 2013 Brendan Sinclair 13 comments
Feature Critical Consensus: Rayman Legends Ubisoft's formerly Wii U-exclusive platformer draws rave reviews Aug. 26, 2013 Brendan Sinclair 5 comments
Feature Bungie: Destiny can surpass Halo, sit alongside Star Wars Pete Parsons talks to us about future-proofing Bungie and how the studio believes next-gen gaming is “no longer just about the hardware” Aug. 26, 2013 James Brightman 20 comments
Feature Ouya: Marketing, PR execs sound off on controversial ad Insiders discuss whether the situation is all that bad, and what Ouya should do next Aug. 23, 2013 Steve Peterson 7 comments