Feature Microsoft posts record first quarter revenues $18.53 billion marks a new best for Windows maker, even as Xbox 360 sales slide 29% year-over-year Oct. 24, 2013 Brendan Sinclair
Feature Zynga quarterly revenues drop 36% Social publisher trims net losses to just $68,000, but daily active users halved from last year Oct. 24, 2013 Brendan Sinclair
Feature Prima Games relaunching website, preparing for next-gen With support of parent company Penguin Random House, Prima is making a much bigger push into digital with its strategy guides business Oct. 24, 2013 James Brightman 2 comments
Feature Game Devs: When Does Crunch Cross The Line? Rubin, Spector, and more on crunch and why it won't ever die Oct. 24, 2013 Mike Williams 42 comments
Feature The life of the Nintendo Wii - through the eyes of Satoru Iwata Chris Morris takes a look back at his many conversations about the Wii with Nintendo's leader Oct. 23, 2013 Chris Morris 9 comments
Feature Game Journalism: Stepping Stone to PR? Why do so many journalists jump to the other side, and what does it mean for the industry? Oct. 22, 2013 Brendan Sinclair 19 comments
Feature Getting a better Signal: Bringing F2P to 360 with Ascend How Signal Studios brought a new model to the end of a cycle Oct. 22, 2013 Dan Pearson
Feature Riccitiello: Adding a Star Wars brand is not an innovation Former EA CEO has some harsh words for the makers of Angry Birds Oct. 18, 2013 Rachel Weber 25 comments
Feature Bach on the Frontline: Battlefield 4's lead producer readies for war Cross-generation juggling, hitting launch day and why the internet is wrong Oct. 17, 2013 Dan Pearson 2 comments
Feature NaturalMotion: Scaling from mobile studio to entertainment business Acquisitions, new games and starting studios from scratch. CEO Torsten Reil is hungry for it all Oct. 17, 2013 Matt Martin 6 comments
Feature Game Devs Suck at Pitching: Advice for Attracting Investment Jason Della Rocca gives a beginner's guide to venture capital and offers tips on how to secure funding Oct. 16, 2013 Brendan Sinclair 4 comments
Feature Nordeus sets sights on global success with Top Eleven Nikola Cavic believes that sports games can outlast the competition, and emerging markets are the key Oct. 16, 2013 Matthew Handrahan 1 comment
Feature Xbox Live Compute: The Difference Engine Why Microsoft's new Xbox One cloud initiative could change consoles forever Oct. 15, 2013 Dan Pearson 25 comments
Feature Marvel Puzzle Quest dev sees “permanent renaissance” for indies Demiurge Studios CEO Albert Reed is thrilled by the rise of indies, but he also believes publishers will remain an "essential part" of the biz Oct. 14, 2013 James Brightman 2 comments
Feature Gaming more pervasive in China than US - report Smartphones, tablets have also eclipsed PC/MMO in terms of gaming frequency in China, according to research from Frank N. Magid Associates Oct. 10, 2013 James Brightman 5 comments
Feature Is it legal to sell second hand digital games? Nic Murfett looks at two recent legal cases and questions the current laws on digital content Oct. 10, 2013 Nic Murfett 12 comments
Feature Making the case for design school New York Film Academy's Chris Swain explains the value of a degree and why designers should learn a bit of everything Oct. 9, 2013 Brendan Sinclair 3 comments
Feature Siobhan Reddy: Girls, Games and GTA "I wouldn't work in a band making music I hated with people that I thought were horrible" Oct. 9, 2013 Rachel Weber 27 comments
Feature Critical Consensus: Beyond puts gameplay in the backseat Quantic Dream's latest refines the studio's focus on storytelling above all else, and critics seem torn on what that means Oct. 8, 2013 Mike Williams 12 comments
Feature Free-to-play needs a new kind of publisher - Scopely The games-as-a-service trend has changed what developers need from partners, and how much input they want Oct. 8, 2013 Brendan Sinclair 5 comments
Feature Richard Garriott: The power of crowd-sourced development How Unity Technologies helped the creator of Ultima to regain his mojo Oct. 8, 2013 Matthew Handrahan 2 comments
Feature Spector: Industry must recognize both good and bad effects of games Warren Spector talks about the not so clear cut issue of media effects, and reveals he's about to start a new job Oct. 7, 2013 Warren Spector 16 comments
Feature Warner's Wolff: "We really have a competitive advantage" Why the SVP of international games doesn't fear LEGO fatigue Oct. 7, 2013 Rachel Weber
Feature Mainstream finally seeing value of indies, says IndieCade founder Sony, Microsoft, and Nintendo all sponsoring Culver City festival as it heads into its largest show ever Oct. 4, 2013 Brendan Sinclair 6 comments
Feature Shuhei Yoshida: PlayStation 4, indies, and the Xbox One Part 2: Sony Worldwide Studios boss talks about the battle with Microsoft, keeping the PS3 alive and the state of The Last Guardian Oct. 3, 2013 Rob Fahey 9 comments