Feature Xbox One will last "conservatively 10 years" says Microsoft Canadian marketing head says new console is outpacing Xbox 360 preorders 2-to-1, no worries about a Red Ring of Death repeat Nov. 6, 2013 Brendan Sinclair 65 comments
Feature Square Enix back in the black as a new era dawns All studios will shift focus to mobile and online titles with variable pricing models Nov. 6, 2013 Matthew Handrahan 10 comments
Feature Ubisoft Montreal: Convincing a AAA studio to try "indie" games Patrick Plourde explains how he got his indie-styled Child of Light off the ground at the outfit behind Assassin's Creed and Watch Dogs Nov. 5, 2013 Brendan Sinclair 14 comments
Feature Trials and Error: How RedLynx is Building a Hardcore Brand The Helsinki studio hopes to balance mass market, mobile, console and core with new Trials games Nov. 5, 2013 Dan Pearson 1 comment
Feature Sparking a generation of game designers Project Spark's Soren Hannibal says the industry is at risk of losing out on software engineers if it can't make learning to code easier Nov. 4, 2013 Brendan Sinclair 12 comments
Feature Escaping The Shooter Mold: How Oxide Plans to Revive The RTS We talk with new dev Oxide about its Nitrous engine and the rise of multi-core Nov. 4, 2013 Mike Williams 3 comments
Feature Mobile evolution will make today's market irrelevant Free-to-play specialist Teut Weidemann says disruption of smartphones is just getting started, AAA already out of fashion Nov. 1, 2013 Brendan Sinclair 64 comments
Feature Qualcomm: "We're never going to build a chip that's faster than a console" Mike Yuen calls for mobile devs to look beyond touch, and sees a bright future for Android-based big-screen gaming Oct. 31, 2013 Matthew Handrahan 29 comments
Feature GungHo stock plummets after Q3 results Q-o-Q declines see share price fall by 20 per cent in two days Oct. 31, 2013 Matthew Handrahan
Feature Sony loses $8m on games as overall business cuts forecast by 40% Exchange rates hide some of the story as corp prepares for Q3/4 Oct. 31, 2013 Dan Pearson 6 comments
Feature Losses increase at Glu Mobile to $7.8m Third quarter sales also down as publisher expects full-year loss of $11m Oct. 31, 2013 Matt Martin
Feature Monster Hunter 4 rescues Capcom's six-month results 3 million sales in a month lifts revenue and profit for Japanese publisher Oct. 31, 2013 Matthew Handrahan 9 comments
Feature Sponsored | Is it worth making launch titles these days? [Sponsored] With new consoles we see mostly well-known brands, and some new IPs from first party, but indie devs like Bloober Team might have a huge impact on next-gen Oct. 31, 2013 GamesIndustry.biz
Feature Indies: Market early and often or "sink into obscurity" Antichamber dev Alexander Bruce says exposure "is becoming more and more the dominant problem" for indies to solve. Oct. 30, 2013 Brendan Sinclair 12 comments
Feature Wii U sold under 500k in six months Nintendo reveals "negative impact" of console in six-month financial report, scrapes a profit due to exchange gains Oct. 30, 2013 Matthew Handrahan 28 comments
Feature Grand Theft Auto V: 29 million shipped Take-Two touts record $1.27 billion second quarter on strength of Rockstar Games' latest; Borderlands 2 hits 7.5 million shipped Oct. 29, 2013 Brendan Sinclair 6 comments
Feature EA boosts digital revenues in Q2 Publisher loses $273 million but games like Plants vs. Zombies 2 and Real Racing 3 continue to bring in huge digital sales Oct. 29, 2013 James Brightman 13 comments
Feature Critical Consensus: Assassin's Creed takes to the sea and comes adrift Black Flag's seafaring impresses the critics, but the series is in danger of losing its identity Oct. 29, 2013 Matthew Handrahan 5 comments
Feature Indie market far from saturated, says Campo Santo dev Mark of the Ninja designer Nels Anderson discusses why rising tide will lift all indies, and how mobile has become hostile to small devs Oct. 29, 2013 Brendan Sinclair 1 comment
Feature Rumble CEO: Tablets will be the clear winner of the console war Nexon invests in Rumble Entertainment as it closes a $17.5 million second round of funding. Oct. 29, 2013 Mike Williams 34 comments
Feature Critical Consensus: Battlefield 4 highlights the gulf between current and next-gen "Levelution" works, but the Xbox 360 and PS3 have been outclassed Oct. 29, 2013 Matthew Handrahan 15 comments
Feature Apple sells 33.8m iPhones, 14.1m iPads in September quarter Thanks to the new iPhone 5s, Apple's iPhone sales grew by 26 percent during the fourth quarter Oct. 28, 2013 James Brightman 1 comment
Feature Going Indie: "I'm more scared of staying in AAA right now" New studio founders who've ditched the AAA console space talk about their experiences and strategies as they've become indies Oct. 28, 2013 James Brightman 12 comments
Feature The Trouble With Trying To Write Positive Female Characters Ubisoft Quebec's director of narrative design prefers "juicy and real" roles, credits Mass Effect, Gone Home, and Last of Us with doing it right Oct. 25, 2013 Brendan Sinclair 5 comments
Feature Critical Consensus: Arkham Origins delivers more of the same Warner Bros' Montreal hews closely to Rocksteady's template, the critics offer an uncertain thumbs up Oct. 25, 2013 Matthew Handrahan 2 comments