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Academy (Page 5)

From left, Shum Singh, Trent Oster, Johan Eile, and Julian Maroda at a Megamigs panel discussion
Academy

Tips for selling a studio

Founders with mergers and acquisitions experience share what they learned from their deals
Is it a good time to be an indie dev?
Academy

Is it a good time to be an indie dev?

Jason Della Rocca assesses the state of play for small creators, limited opportunity on mobile, and the evolution of subscription services
The hidden costs of indie game development
Academy

The hidden costs of indie game development

Experts explore the unforeseen financial challenges of indie dev, and how you can better plan your upcoming game development journey as a new studio
Tips for more immersive sound design
Academy

Tips for more immersive sound design

Unlock Audio experts give advice to developers wishing to add depth to their game audio
Pitching to work on a well-known IP
Academy

Pitching to work on a well-known IP

CEO Aj Grand-Scrutton talks through the process that gave Dlala Studios access to established characters like Mickey Mouse and Battletoads
Making distinctive game brands
Academy

Making distinctive game brands

Consultants and marketing experts suggest a process that will help ensure your new gaming IP truly stands out
Riftbreaker: Metal Terror DLC screenshot
Academy

Deep dive: The Riftbreaker's Metal Terror DLC

GameDiscoverCo's Simon Carless follows up with EXOR Studios' Pawel Lekki to find out how the add-on did and why pricing was an issue, but only for players from one region