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Academy (Page 6)

Making distinctive game brands
Academy

Making distinctive game brands

Consultants and marketing experts suggest a process that will help ensure your new gaming IP truly stands out
Riftbreaker: Metal Terror DLC screenshot
Academy

Deep dive: The Riftbreaker's Metal Terror DLC

GameDiscoverCo's Simon Carless follows up with EXOR Studios' Pawel Lekki to find out how the add-on did and why pricing was an issue, but only for players from one region
How to get a job as a product manager
Academy

How to get a job as a product manager

The GamesIndustry.biz Academy explores the routes into this sometimes broadly defined but business-driven and very crucial role
Earning wishlists on Steam: A case study
Academy

Earning wishlists on Steam: A case study

Black Tabby Games' Tony Howard-Arias explains how Slay the Princess earned 25,000 wishlists in two weeks and gives tips to other indies looking to build their audience
20 lessons from 20 years
Academy

20 lessons from 20 years

Industry icons, developers and more share their learnings on how to build the best team and ensure your studio will thrive
Recruiting games talent from overseas
Academy

Recruiting games talent from overseas

Experts from Lewis Silkin highlight legal pitfalls and tips for making the direct hire of remote employees a success