Inflexion Games' Wyatt Fleming shares why MHFA is important for game studios, the benefits of a specialized course, and what you can do to help your staff
A panel of people with experience in occupational burnout share their professional and personal perspectives on its causes, effects, and how it can be avoided
Lightforge CEO Matt Schembari gave a GDC talk looking into the benefits of salary transparency within a games studio and how to normalise conversations around compensation
We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind