Academy Building success through culturalisation Beyō Global's Chui Chui Tan explores the three levels of culturalisation and how they can determine a game's success June 8, 2020 Chui Chui Tan
Academy How to maximise your Video Games Tax Relief claim Myriad Associates' Barrie Dowsett has six tips for game developers to make the most of the UK government's tax relief scheme June 5, 2020 Barrie Dowsett
Academy You have five seconds: Why you need strong visual design in your indie game Skelattack's creator David Stanley on why first impressions are everything, plus art tips so your assets stand out June 4, 2020 David Stanley
Academy Three tips from Ian Livingstone to make sure you're investor-ready During our Investment Summit, Ian Livingstone CBE shared what he looks for in the companies he invests in June 1, 2020 Marie Dealessandri
Academy Tips for pitching your game from the GamesIndustry.biz Investment Summit Christina Seelye, John Polson, and Harry Hamer share what they want to see from developers in pitch meetings May 29, 2020 Rebekah Valentine
Academy A beginner's guide to performance capture by Epic Games Sponsored article: Epic Games' David Hibbitts looks into the intricacies of performance capture and how to set up your own system May 27, 2020 Academy Sponsored
Academy Don't believe the hype: a basic guide to engaging with your players My.Games' Alexey Izotov explores the balancing act of generating hype for the GamesIndustry.biz Academy May 26, 2020 Alexey Izotov
Academy How the Dauntless community taught Phoenix Labs about trust Phoenix Labs' Nick Clifford explores the value of building lasting relationships within your community, and how to get there May 22, 2020 Nick Clifford 2 comments
Academy What the Age Appropriate Design Code means for video games The ICO's Statutory Code regarding children's personal data has implications for video games -- Baker McKenzie's Ben Slinn advises to start preparing now May 20, 2020 Ben Slinn
Academy A game developer's guide to Steam wishlists Developers tell the GamesIndustry.biz Academy about how to make the most of Steam wishlists, while Valve clarifies its mysterious algorithm May 15, 2020 Marie Dealessandri
Academy Get your art career questions answered in a live Q&A with Creative Assembly today Join us for this exclusive livestream Q&A with Total War's art director, Kevin McDowell May 15, 2020 Marie Dealessandri
Academy Why localisation is a vital part of games writing A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building May 13, 2020 Marie Dealessandri
Academy Growing mobile games through user acquisition Nordeus' Andrej Kugonič takes a deep dive into UA for the GamesIndustry.biz Academy May 12, 2020 Andrej Kugonič
Academy Top five tips for creating an effective pitch deck Fundamentally Games' Ella Romanos explores the key aspects of a pitch deck to find investment May 8, 2020 Ella Romanos
Academy A crash course in live service games AccelByte's Raymond Arifianto on getting to know your players, why it matters, and the best way to monetize May 6, 2020 Raymond Arifianto
Academy No time to fail: How to stop databases from damaging your game launch Percona discusses how to choose your database and approach its implementation May 4, 2020 Matt Yonkovit
Academy The secrets to standing out on mobile app stores Sponsored article: Lab Cave's Virginia H. Plaza explains how to make your app shine on the iOS App Store and Google Play April 30, 2020 Academy Sponsored
Academy How to get the most out of your game's Steam page Developers tell the GamesIndustry.biz Academy about their top tips to have a Steam page that stands out April 30, 2020 Marie Dealessandri
Academy Loveshark's investment story: How to impress angel investors In this second part, the studio's CEO Tara Reddy offers advice on securing those crucial first supporters April 29, 2020 Tara Reddy
Academy Mobile publisher Lab Cave backs GamesIndustry.biz Academy New contributor to offer guides on the main aspects of mobile growth April 29, 2020 Christopher Dring
Academy Loveshark's investment story: How the AR developer impressed the Oliver Twins In the first of two parts, Philip Oliver shares how developers should approach investors April 27, 2020 Philip Oliver
Academy Valve's advice for making your game thrive after launch Discovery on Steam is vital for indie developers -- Valve's Sophie Mackey offers six ways to improve your game's visibility April 24, 2020 Matthew Handrahan
Academy Valve's top tips for launching a game on Steam The GamesIndustry.biz Academy delves into localisation, wishlists, game tags, and other tools to ensure the best possible launch on Steam April 22, 2020 Matthew Handrahan
Academy How events being featured on Steam is changing games marketing For the GamesIndustry.biz Academy, Michal Napora explores what events being featured on Steam can do for your game April 20, 2020 Michal Napora
Academy A guide to creating sound and music for mobile games King's audio director Vanesa Tate discusses the five things you should think about when creating music for mobile games April 17, 2020 Vanesa Tate