Academy Loveshark's investment story: How the AR developer impressed the Oliver Twins In the first of two parts, Philip Oliver shares how developers should approach investors April 27, 2020 Philip Oliver
Academy Valve's advice for making your game thrive after launch Discovery on Steam is vital for indie developers -- Valve's Sophie Mackey offers six ways to improve your game's visibility April 24, 2020 Matthew Handrahan
Academy Valve's top tips for launching a game on Steam The GamesIndustry.biz Academy delves into localisation, wishlists, game tags, and other tools to ensure the best possible launch on Steam April 22, 2020 Matthew Handrahan
Academy How events being featured on Steam is changing games marketing For the GamesIndustry.biz Academy, Michal Napora explores what events being featured on Steam can do for your game April 20, 2020 Michal Napora
Academy A guide to creating sound and music for mobile games King's audio director Vanesa Tate discusses the five things you should think about when creating music for mobile games April 17, 2020 Vanesa Tate
Academy Ethical community management in a struggling world Kitfox Games' Victoria Tran on the positive role of community management during times of stress and upheaval April 15, 2020 Victoria Tran
Academy Three free tools to level up your prototyping Joel Beardshaw explains how Ustwo Games makes the most of free tools for creative prototyping April 13, 2020 Joel Beardshaw
Academy The GamesIndustry.biz Podcast: A Guide To Remote Working The team shares its own experiences of remote working as the world adapts to lockdown April 9, 2020 GamesIndustry.biz Staff
Academy How to improve your understanding of games with teardowns Nate Ross on creating good teardowns and the reasons why they're a powerful resource April 8, 2020 Nate Ross
Academy Who owns your video game? An issue between the NFTS and its students has raised questions about IP ownership -- Sheridans' Tim Davies is here to help April 6, 2020 Tim Davies
Academy The best practices and design principles of VR development VR developers tell the GamesIndustry.biz Academy about the golden rules and design challenges of making games for virtual reality April 2, 2020 Marie Dealessandri
Academy How to transition from working from home to being a remote studio Due to the coronavirus crisis, leading games studios are having to learn to work remotely. But how do you make a success of working from home? March 31, 2020 Christopher Dring
Academy What's the secret to great PR? Former Ubisoft and EA PR Lidia Rumley shares advice on not just promoting your game but also your business March 30, 2020 Lidia Rumley
Academy Six ways to improve your world building Kate Edwards gives developers advice and tools to build fully realised game worlds March 26, 2020 Marie Dealessandri
Academy Killing creative block with kindness Gabby DeRienzo shares the process that helped her recover from burnout while working on Super Crush KO March 25, 2020 Rebekah Valentine
Academy Tips for developers making a cross-platform game AccelByte's Raymond Arifianto shares strategic and technical insights on cross-platform design March 24, 2020 Rebekah Valentine
Academy Four steps to launching a VR game on Oculus Richard Duck details the technical and content guidelines for launching a virtual reality game on Oculus March 24, 2020 Marie Dealessandri
Academy Eight principles for making a game influencer-friendly ICO Partners' David Ortiz Lapaz lays out ways developers and marketers can make games work for content creators March 20, 2020 Brendan Sinclair
Academy How to pitch your indie game TinyBuild CEO Alex Nichiporchik offers advice on how to win over publishers, press and more March 20, 2020 Alex Nichiporchik
Academy Marketing tips for indie developers who hate marketing Chris Zukowski discusses the fundamentals of marketing for indie developers who don't know where to start March 19, 2020 Marie Dealessandri
Academy Why culturalisation matters as much as localisation Kate Edwards discusses how to approach culturalisation, and how to navigate sensitive themes so your game can reach wider markets March 18, 2020 Marie Dealessandri
Academy The four pillars of good representation GDC 2020: Proletariat's Tori Schafer offers key considerations for studios including LGBT+ representation in their games March 18, 2020 Rebekah Valentine
Academy How to create a successful Patreon Content creators tell the GamesIndustry.biz Academy about best practices when creating a Patreon page and how to grow your community March 13, 2020 Marie Dealessandri
Academy Building Ori and the Will of the Wisps with 80 people working from home Moon Studios' Thomas Mahler reveals the challenges and solutions to managing a distributed development team March 10, 2020 Christopher Dring
Academy Creative Chronicles: A balancing post-mortem of Total War Three Kingdoms The GamesIndustry.biz Academy partners with Creative Assembly to publish its Creative Chronicles video series, today focusing on strategy game balancing March 9, 2020 Creative Assembly