Academy Investment health check: Growing your studio from seed to Series A In the first of two articles, Sheridans' Tim Davies outlines four key steps to prepare your company for investor scrutiny July 20, 2020 Tim Davies
Academy How to design better communities During Ludicious X, Kitfox Games' Victoria Tran explained how the right ruleset can lead your community away from toxicity July 17, 2020 Marie Dealessandri
Academy Developing Bake It under quarantine Kwalee's head of development Simon Platt on the processes and tools needed to make and ship a new product during lockdown July 16, 2020 Simon Platt
Academy How to pitch your mobile game to a publisher Sponsored article: Lab Cave's Jami Wardman explains how to pitch your game in the mobile space July 16, 2020 Academy Sponsored
Academy How to build an audience and conduct business without trade shows VIM Global's Alex Van Lepp shares his five tips to showcase and promote your games in the era of social distancing July 15, 2020 Alex Van Lepp
Academy How to avoid burnout Indie developer Sos Sosowski shares tips and tricks for maintaining a healthy work/life balance July 13, 2020 James Batchelor
Academy Breaking the formula: How to make a standout game trailer From Port Royale 4 to Bleeding Edge, Flipbook Studio's Andrew Lord details what can make for a memorable trailer July 10, 2020 Andrew Lord
Academy Join Creative Assembly for a live Q&A about game audio today The studio's audio team will be discussing their approaches and answer questions live July 10, 2020 Marie Dealessandri
Academy Why the discussion around difficulty is outdated and archaic At Ludicious X, ArenaNet's Jennifer Scheurle offered a roadmap for moving beyond the tired language and debates around difficulty in video games July 8, 2020 Matthew Handrahan 2 comments
Academy Notes on inspiration from a BAFTA-winning studio Sarepta Studio's CEO Catharina Bøhler explores the many ways to find inspiration and stay creative during development July 8, 2020 Marie Dealessandri
Academy How to successfully cater to older players Mobile veteran Wilhelm Taht looks at lessons from Bingo Bash's success on successfully appealing to players aged 55+ July 6, 2020 Wilhelm Taht 1 comment
Academy Performance capture in the era of remote working The GamesIndustry.biz Academy explores the challenges of remote performance capture -- and how to overcome them July 3, 2020 Marie Dealessandri
Academy How to navigate the modern world of games publishing A Gamelab panel explored modern publisher relationships, and how to make sure you're choosing the right partner July 1, 2020 Marie Dealessandri
Academy The astronomical challenge of recording The Outer Worlds How did Obsidian handle voice work for a game with almost 350 characters, 40 voice actors, and recording studios in different countries? July 1, 2020 Scott C. Jones
Academy How insurance can help your business face the COVID-19 pandemic GG Insurance answers the most frequently asked questions regarding COVID-19 June 29, 2020 Philip Wildman
Academy A beginner's guide to design and concept D3T's head of design Hal Sandbach shares key tips for conceptualization and design, as well as what to look for in a designer June 24, 2020 Hal Sandbach
Academy A game developers' guide to working with clients Sponsored article: Co-development and porting specialist Abstraction discusses ways to approach different games and partners June 24, 2020 Academy Sponsored
Academy From pitch to launch: Key takeaways for a successful development partnership Tag Games' Marc Williamson explains how developers can create and maintain relationships in the ever changing world of mobile games June 22, 2020 Marc Williamson
Academy Population Zero and the dangers of Early Access hype Three key lessons from a game made by a studio of 60 people, that had a very rough launch June 19, 2020 Dmitry Muratov
Academy How to revive your struggling mobile game Sponsored article: What can you do if you have a mobile app that you're investing a lot of resources in, but installs and revenue are low? June 17, 2020 Academy Sponsored
Academy Is your indie game ready for funding? Cassia Curran explored how to conduct market analysis during her talk at the Games Industry Investment Summit Online June 17, 2020 Marie Dealessandri
Academy What makes a good bug report? Nick Barrett, CEO at Proper QA, divulges the best practices of bug reporting June 15, 2020 Nick Barrett
Academy Join Creative Assembly for a live Q&A about cinematics today The Total War studio will be discussing how to create appealing cinematics, as well as the pipeline from directing to VFX June 12, 2020 Marie Dealessandri
Academy How to price your game and thrive during Steam sales Experienced developers and Valve discuss Steam sales strategies, how to approach discounts, and how to nail your pricing June 10, 2020 Marie Dealessandri
Academy David Braben: Look for publishers with development experience Frontier CEO shares advice and why his company left working with publishers behind during Investment Summit Online June 8, 2020 James Batchelor