Opinion Devil May Cry | Why I Love C2 Game Studio's Luis Correa shares how Capcom's 2001 action brawler inspired his career in games development July 26, 2024 Luis Correa
Feature TimeSplitters 2 | Why I Love Digital Cybercherries' Joe Henson reflects on the variety of experiences crammed into Free Radical's beloved shooter June 6, 2024 Joe Henson
Feature Brothers: A Tale of Two Sons | Why I Love Distant Bloom game director Cruz Segovia Ardiz dives into how the 2013 adventure evoked emotions through gameplay April 2, 2024 Cruz Segovia Ardiz
Feature Time Crisis | Why I Love Co-founders of Sigtrap Gary Lloyd and Luke Thompson take aim at the lightgun franchise that inspired their latest game Feb. 21, 2024 Gary Lloyd and Luke Thompson
Feature Grim Fandango | Why I Love Hilltop Studios co-founder Scott Christian revisits the classic LucasArts adventure, which he played when he was too young to understand it all but fell in love with nonetheless Jan. 25, 2024 Scott Christian
Feature P.T. draws maximum fear from minimal scope | Why I Love Stray Souls developer Pete Wicher shares how the doomed Silent Hills demo got him into making games Oct. 26, 2023 Pete Wicher
Feature Lightning Returns: Final Fantasy XIII's combat system | Why I Love Worldless game director Joel Roset breaks down ingenious design in an oft-overlooked installment of the RPG franchise Oct. 6, 2023 Joel Roset
Feature SpellForce a deft mix of RTS, RPG, and empathy | Why I Love As the franchise nears its 20th anniversary, SmartMelon's Li Shu celebrates the things it does like few others May 3, 2023 Li Shu
Feature Building a Myst-ery | Why I Love Smart Technologies' Andy Cargile calls Cyan Worlds' seminal puzzle game "moody, magical, and filled to the brim with mysterious mechanisms..." March 2, 2023 Andy Cargile
Feature Why I Love: Alisia Dragoon Wanted: Dead publisher's Sergei Kolobashkin celebrates an underappreciated gem from Sega's 16-bit heyday Feb. 21, 2023 Sergei Kolobashkin
Feature Why I Love the Game Industry (an Ode to "The Last Lecture") Longtime Firaxis producer Garth DeAngelis applies the lessons of Randy Pausch's farewell address to a career in games Feb. 2, 2023 Garth DeAngelis
Feature Sonic 3 makes a fine holiday tradition | Why I Love 'Tis the season for Thunderful Development programmer Katharina Wunder to revisit Sega's 16-bit classic Dec. 12, 2022 Katharina Wunder
Feature Furi excels in efficient execution | Why I Love Swordship designer Sandro Dall'Aglio praises the complexity of The Game Bakers' seemingly straight-forward boss rush action game Dec. 5, 2022 Sandro Dall'Aglio
Feature Resident Evil living rent-free in my head since 1996 | Why I Love Space Lizard Studio creative director Gabriele Caruso revisits Capcom's survival horror classic Nov. 22, 2022 Gabriele Caruso
Feature Captain Toad: Treasure Tracker strikes gold | Why I Love Togges game director Lucas Bonatti draws inspiration from Nintendo's endlessly inventive puzzle platformer Nov. 15, 2022 Lucas Bonatti
Feature Donkey Kong Country 2 creates an atmosphere like no other | Why I Love Lego Bricktales game director Tri Do Dinh reflects on a formative summer vacation spent seeing everything Rare's SNES classic had to offer Oct. 20, 2022 Tri Do Dinh
Feature Once more Into the Breach | Why I Love Foretales creative director Alain Puget lavishes praise on Subset Games' sublimely designed turn-based strategy game Oct. 5, 2022 Alain Puget
Feature Nier: Automata for the people | Why I Love Softstar Beijing's Chen Yamei and Zou Mengxia on how PlatinumGames aced the action RPG sequel Aug. 4, 2022 Chen Yamei and Zou Mengxia
Feature It Takes Two makes cooperation necessary | Why I Love Retro Forge's Leo Fernández Infante says Hazelight's latest sticks with you long after playing it, and for good reason June 23, 2022 Leo Fernández Infante
Feature Super Mario Sunshine reimagined the franchise | Why I Love Revita developer Benjamin "BenStar" Kiefer pays tribute to the "renegade spirit" behind a divisive entry in the Mario canon May 19, 2022 Benjamin Kiefer
Feature The many virtues of Heroes of Might and Magic 3 | Why I Love Carry Castle CEO Per Fornander sings the praises of the 1999 hot seat multiplayer strategy PC game May 12, 2022 Per Fornander
Feature The magic of discovery in Broken Sword | Why I Love Tag of Joy co-founders Šarūnas and Žilvinas Ledas talk about Charles Cecil's seminal adventure series April 28, 2022 Šarūnas and Žilvinas Ledas
Feature Beyond Good & Evil | Why I Love Thunderful game director Ulf Hartelius looked back to Ubisoft's 2003 adventure for inspiration when making The Gunk Jan. 6, 2022 Ulf Hartelius
Feature Limbo | Why I Love Monokel creative director Daniel Wagner explains how Playdead's debut turned a lapsed gamer into a studio co-founder Dec. 7, 2021 Daniel Wagner
Feature The Legend of Zelda: Ocarina of Time | Why I Love Coatsink narrative designer Jon Davies examines who the hero is at the heart of the N64 epic Sept. 30, 2021 Jon Davies