Skip to main content

Selling games (Page 2)

Pitching to work on a well-known IP
Academy

Pitching to work on a well-known IP

CEO Aj Grand-Scrutton talks through the process that gave Dlala Studios access to established characters like Mickey Mouse and Battletoads
Making distinctive game brands
Academy

Making distinctive game brands

Consultants and marketing experts suggest a process that will help ensure your new gaming IP truly stands out
Earning wishlists on Steam: A case study
Academy

Earning wishlists on Steam: A case study

Black Tabby Games' Tony Howard-Arias explains how Slay the Princess earned 25,000 wishlists in two weeks and gives tips to other indies looking to build their audience