News GTA and Wii Fit can co-exist, says Curran Zoe Mode's Ste Curran says that videogames are a big enough form to contain both the casual and the hardcore May 12, 2008 Mark Androvich
News Spacetime Studios acquires Blackstar IP The developer has gained full ownership of all the tools, technology and IP from their deal with NCsoft May 8, 2008 Mark Androvich
News inXile hires former Microsoft exec for new division Line Rider developer launches online network for user-generated content May 8, 2008 Matt Martin
News MMO Week: Is the market maturing? The project manager for Age of Conan sees Funcom's mature-rated MMO as a sign of the market maturing May 7, 2008 Mark Androvich
News Nintendo trying to reach alternative retailers The Game Factory's Damien Sarrazin says Nintendo needs the right offering to expand its presence May 5, 2008 Mark Androvich
News MMO Week: Partnerships begin with a quality game SOE's John Smedley says the company wants to work with people they care about on games they want to play May 5, 2008 Mark Androvich
News MMO Week: Diversity is NCsoft's strength NCsoft's diverse portfolio differentiates it from the competition according to European COO Sebastian Vidal May 5, 2008 Mark Androvich
News Rockstar's Houser not a fan of casual games Houser wants to prove there's an audience who thinks games are a narrative device that can challenge films May 2, 2008 Mark Androvich
News TIGA: GTA IV demonstrates strength of UK development TIGA CEO Richard Wilson says a more favourable UK tax regime is needed to improve record of success May 2, 2008 Mark Androvich
News Valve releases Steamworks SDK Valve has released a suite of tools offering access to the game features and services available through Steam May 1, 2008 Mark Androvich
Feature Surviving the Fallout Pete Hines talks about Bethesda's latest project, the importance of scene-setting, and why ZeniMax has allowed the company to flourish May 1, 2008 Phil Elliott
News ZeniMax told us "Dare to dream," says Bethesda Pete Hines reveals the healthy relationship between the Fallout 3 developer and its parent company May 1, 2008 Phil Elliott
News GTA IV: Most expensive game ever developed? Producer estimates price tag of $100 million and notes criticism comes mostly from people who haven't played the game April 30, 2008 Mark Androvich
News Windows Mobile development contest announced AT&T, Microsoft, HTC Corp. and I-play have teamed to sponsor a $25,000 mobile game development contest April 30, 2008 Mark Androvich
News Crytek: No more PC exclusive titles The company's president has blamed piracy for the need to develop for multiple platforms, describing it as a "core problem" April 30, 2008 James Lee
News THQ culls staff at Rainbow Studios and Sandblast Games Layoffs follow publisher's decision to cancel titles and franchises in January April 30, 2008 Matt Martin
Feature The Last of the Independents? Valve's Doug Lombardi talks about the PC landscape and feeling like one of the last of the independent developers April 30, 2008 James Lee
News Microsoft and Yahoo rejected Steam, says Valve The developer's VP of marketing explains how Valve approached various companies to build its gaming platform April 30, 2008 James Lee
News Ubisoft selects Kiev for new development studio Ubisoft will be opening its third Eastern European internal development studio in Kiev, Ukraine April 29, 2008 Mark Androvich
News SilverBirch acquires Lighthouse Interactive for CAD 4m N+ developer expands games business by swooping for Dutch publisher April 28, 2008 Matt Martin
News Radical tackling violent game restrictions with Prototype Developer working hard to ensure mature title is released in all regions April 28, 2008 Matt Martin
News We don't need celebrity to sell games, says Bourne team High Moon Studios won't favour movie stars over quality of finished product April 28, 2008 Matt Martin
News Emergent gameplay makes games unique entertainment, says Jones Realtime Worlds boss talks up the power of individual experiences, and speculates on EA's offer for Take-Two April 28, 2008 Phil Elliott
Feature David Jones - Part 2 The Realtime Worlds boss discusses game demos, APB's emergent gameplay, and offers his thoughts on EA's offer for Take-Two April 28, 2008 Phil Elliott
News New MMO developer KingsIsle unveiled KingsIsle, founded in 2005, has been working on a slate of MMOs with Shadowbane and ION Storm veterans April 25, 2008 Mark Androvich