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Development (Page 490)

Feature

Loading the DICE

Creative director Lars Gustavsson on the birth of Battlefield, the changing PC gaming landscape and the importance of community
Feature

Keeping it Edgy

General manager Glen Schofield talks about the process of rebranding, mature content, and the challenge of launching new IP
News

3D Realms closes doors

Duke Nukem developer allegedly forced to close; handhled game unaffected; game rights remain with Take-Two
Opinion

Console Gamers Aren't PC Gamers

Introversion's Byron Atkinson-Jones discusses the testing process for the company's games, and the lessons learned
Feature

Something to GRIN About

Simon Viklund and Per Juhlen on the challenges of working with publishers on multiple high-profile projects