Sony's Shuhei Yoshida
The Worldwide Studios boss talks Move, creativity - and how Sony has changed since Kutaragi's departure
It's our company culture to try to support the vision of the creative minds - but it's more about the team culture, and the team's personality, almost. Some teams are really good at hitting milestones and release timings.
Other teams experiment more. They can never tell the final schedule until they do a lot of trial and error work. As a part of management, I do wish that all teams would hit all their milestones... But it's extremely difficult to ask people to try something new, and still keep to a schedule. Some teams can actually do that - that's an amazing ability - but not everybody is perfect. We have to look at the strengths of the team, rather than trying to get everybody to focus on one aspect of development. It's always a balance.
Well, these people - I'd say - have earned their voice within the organisation through the products that they have made. We always talk, including the marketing groups, about the status of the project, the vision of the project... You know, thank you for that. I take it as a compliment. [laughs]
It's very interesting that you say that - because ever since we announced Move at E3 last year, I've always felt like we were lucky that Microsoft made such a big deal with Project Natal. In a broader sense, we are categorised as "motion gaming" - if we were just doing Move, we wouldn't have had as much coverage and attention from media and consumers.
Because you have Kinect versus Move, or Natal versus Motion Controller... I've always felt that that helps to convey our message in terms of what's unique about Move. In our mind, from the beginning, we clearly understood the difference between what Microsoft is trying to do and what we have been doing. I feel like it's a great thing, to have the Kinect versus Move versus Wii comparison.
I think that 3D cameras, technology-wise, are not anything like a secret. There are lots of technologies being presented by tech companies. I have no doubt that all companies have tried it and evaluated it, and have come to their own decisions.
Yes, including ourselves - we've been doing camera research from the PS2 days, and of course we looked at 3D cameras. If you remember, we once did a presentation during one of our industry events using an early prototype of a 3DV or Primesense camera - talking about new technology directions. So yes, we're very, very familiar with the technology.
Yes. We decided that that's not the right technology for what we want to do.
Yeah, there's no denying that - it's about six years since the launch of the PlayStation Portable. When we launched PSP it was the newest, biggest, brightest thing that we had - and after five or six years, and releasing many games, there's no denying that people start to see that it's getting a bit old.
But we're always trying to expand the market - now our focus is on shifting to a younger audience and a more casual audience, and we're making games for that audience.
In terms of looking at new technology, it's always the case that as soon as we look at a new platform or new tech, our R&D teams start looking at what's new in the general space. So yes, we have been looking at new technologies, and looking at the options that we have. It's not the right time for me to say anything about it.
I think both are. Clearly, Apple has been communicating that iPod and iPhone are game machines, or support games. Some people, consumers, may choose to buy an iPod, or be given one as a Christmas present from parents, and make do with it in terms of their need to play games.
But in terms of the kind of games that are on iPhone or iPod, or DS, or PSP... I think there's a clear definition and distinction in the kind of things that each hardware platform does well. In a broader sense, playing games on a handheld device, yes, we are competing - and in some cases, we must be competing for the same target. But in terms of the kind of games, the game experiences we are trying to bring to market through PSP seems to be quite different from what Nintendo has been doing with DS, and what Apple is doing with iPhone and iPod Touch.