Skip to main content

Skullgirls team launch Lab Zero Games

"Intends to continue its critically-acclaimed work on Skullgirls" and new games

The former Reverge Labs employees responsible for 2D title Skullgirls have launched their own studio to continue work on the franchise and new titles.

"As many of our fans know, Skullgirls had more than its fair share of difficulties getting to market, but thus far none have been quite this dire: last June, the entire Skullgirls team was laid off from Reverge Labs," said Lab Zero Games on its new site.

"To try to prevent such calamities from befalling us, our games, or our fans again, the Skullgirls team decided to form its own studio."

The site doesn't make clear which members of the Skullgirl team are behind the new studio, but GamesIndustry International has contacted Lab Zero Games for confirmation.

The team reports it has the backing of Autumn Games, which owns the rights to Skullgirls, and while a PC port of the title and a new DLC character have been delayed, they're still in development.

"Not being able to tell anyone about these rather significant developments has almost been as bad as being largely unemployed and unable to continue our work on Skullgirls," the statement continued.

"We have always strived to be as open and transparent as our business and legal obligations will allow, but we feared news of these events would discourage our fans more than our conspicuous silence would. Being able to finally fill everyone in on everything is a huge relief, and we hope you understand our reasons for keeping quiet until now."

6 months ago the 2D indie fighting title celebrated 50,000 sales in its first ten days, an impressive number when you factor in the games limited release on PlayStation. While the game was available worldwide on XBLA, the game saw at first saw only partial release in the EU on PSN.

Read this next

Rachel Weber avatar
Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.
Related topics