Rare Breeds
Studio head Scott Henson on Kinect, Avatars and the future of motion sports
Our plans are exploring the way people play. If the IP Rare has apply to that, then certainly we will look at that. Ultimately, we are focused on innovation in the way people play. The great thing about having been in the industry 25 years and having sold about 100 million plus units, or whatever, and having had these great successes is that we have a great canvas both in the studio and outside of the studio in which to work.
First of all, I don't see the hacking. I see it as a development in possibilities, and in innovation and exploration, right? What you are seeing from us is us embracing that concept and trying to help harness it and accelerate it. Again, this has been a key part of what I've done over the years. For me personally, this is something very exciting to see. As someone that runs a studio, and someone who cares deeply about the industry, helping enable that innovation is fundamentally what will help fuel the industry and the overall ecosystem. So I think it's a great thing.
Well, I obviously I don't have a complete view across the entire industry. This is why trade shows like E3 are a great thing, a good checkpoint for us, to go explore your question. In first party, you will see us continue to innovate and push, not just with Kinect but in general, on all the platform areas that we have on the Xbox 360 and Xbox Live. What I would say is that we were very pleased, in general, with the launch portfolio and had tremendous support across the industry. And I am bullish that you are going to see a lot more in the months to come.
How I would characterise it for us... We are motivated to create experiences that appeal to everyone, whatever their motivation. If they want something that is more of an individual expression like getting up off the couch and diving in, if they want to invite friends and family, we want to make something that is literally for everyone. What I think you'll see, like you saw with Xbox Live, and what you see with Xbox 360, is you're going to see a whole suite that will be used for the entire industry. I think there will be something for everyone, and no matter what their motivation is.
The number one tenet of Live, and in general, is that it would just be this ever evolving, always-on service, right? I think what you've seen over the last; gosh how long has it been in the market? Almost eight and a half, nine years now; is a constant, a relentless sense of progression and innovation, through Xbox Live. I would expect that you'll continue to see that mantra that we've had from the very beginning. That through the power of software services, we are going to continue to excite and delight people with Xbox Live.
Scott Henson is studio manager at Rare. Interview by Dan Pearson.