Epic Games Korea launches in Seoul
Subsidiary aims to extend Unreal Engine 3 support in the region
Epic Games today launched Epic Games Korea, a subsidiary which aims to extend the Unreal Engine 3 licensing services to Korean games developers, as well as offer them dedicated support resources.
"Epic has been providing Unreal Engine technology to the Korean market for over five years, with the simple goal of helping our customers make better games," Epic's vice president of business development Jay Wilbur said of the new business, which will be based in Seoul. "We are now expanding our commitment to the Korean game industry by opening a local subsidiary, hosting a third of our global licensing resources, to serve as a hub for Unreal Engine access, knowledge and support in the Korean marketplace.”
The business will be led by Ray Park, who comes armed with considerable experience in the region, having formerly worked for both Microsoft and Sony in territories across Asia. Prior to taking up a role with the Gears of War developer, Parks launched the Microsoft-owned advertising network Massive Inc in Korea and also worked licensing third-party games in the build-up to the Korean launch of PlayStation.
"We deeply value our customers, and we are committed to providing Korean game developers with outstanding technology and tools," Park said in a statement. "The opening of Epic Games Korea signifies Epic’s desire to collaborate more closely with the Korean game development community, as we view our licensees’ successes as our own."
Working under Park's leadership will be support manager and engineer Jack Porter, a former Unreal Engine programmer for Epic who has worked in Korea since 2003, recently adapting the Unreal Engine 3 game Magnacarta for Xbox 360.