Take-Two Interactive (Page 4)
Feature
"This company is in growth mode," Strauss Zelnick says. He also praised Microsoft for unbundling Kinect
Chris Morris
Feature
Fiscal 2014 was great, but Q4 saw net loss and declining sales; Zelnick says Rockstar hits next-gen consoles in fiscal 2015
James Brightman
News
Analysts weigh in on Take-Two, Irrational Games' closure and the future for BioShock
James Brightman
Feature
With the NBA attracting a global audience, the league's reach is getting a boost from video games across varying platforms
John Gaudiosi
News
Ken Levine starting up "small entrepreneurial endeavor at Take-Two" as all but 15 members of the studio will be laid off
James Brightman
Feature
Strauss Zelnick on Wii U, Oculus Rift, and what happens with Rod Fergusson's Bay Area studio now that he's jumped ship to Microsoft
Chris Morris
Feature
The publisher's quarterly sales and profits were way up thanks to the continued success of GTA as well as NBA 2K14 and WWE 2K14
James Brightman
News
GTA publisher's president explains approach to acquisitions, weighs in on PS4, Xbox One launches
Brendan Sinclair
News
Take-Two head expects systems' installed base to outgrow predecessors, barring economic downturn
Brendan Sinclair
News
Staff reductions spell the end for BioShock 2, The Bureau: XCOM Declassified developer
Brendan Sinclair
News
Rockstar's epic title is officially the fastest to reach the sales milestone of any entertainment property
James Brightman
News
Rockstar's hit title quickly sold 1.57 million units on its first day at retail
James Brightman
News
The newest epic from Rockstar is about to go on sale, and analyst Colin Sebastian expects it to be massive
James Brightman
News
Markets encouraged by strong performance of core franchises and digital sales
Matt Martin
Feature
Publisher cites tough comparison against Max Payne 3 launch as digital makes up record 52% of revenues [UPDATE: BioShock Infinite ships 4m]
Brendan Sinclair
Feature
2K Marin's Jordan Thomas departs publisher to establish new two-person studio
Brendan Sinclair
News
Strauss Zelnick on hardware agnosticism, day-and-date tablet releases of AAA titles, used game fees, and second-screen skepticism
Brendan Sinclair
Feature
Publisher's full-year revenues jump 47 percent as digital nearly triples, but it fails to post a profit
Brendan Sinclair
News
2K decides that E3 isn't its thing this year
Asif Khan
News
Take-Two agrees to take over the THQ license
Mike Williams
Feature
Following a strong quarter and with an envious release slate in 2013, could a cash-rich buyer be eyeing the Grand Theft Auto publisher?
Steve Peterson
News
Strong demand pushes Gearbox sequel to 6 million sales, DLC drives digital growth for Take-Two
Matthew Handrahan
News
Even without GTA and Bioshock, Take-Two takes names
Mike Williams
News
Sterne Agee's Arvind Bhatia expects Take-Two blockbuster to sell 18 million, make over $230 million in operating profit
Brendan Sinclair
News
Co-founder Phil Robb on the results of the Evolve auction
Rachel Weber