News Improbable achieves profitability for the first time Company was founded in 2012, posted profits of £11 million in 2023 July 25, 2024 James Batchelor
News Improbable sells off defense subsidiary The transaction includes a transfer of engineers and contracts with the UK's Ministry of Defense June 9, 2023 Jeffrey Rousseau
News Scavengers to shut down in December Improbable says title had become "unsustainable" following a "decline in the playerbase" Nov. 14, 2022 Marie Dealessandri
Feature Sponsored | How to leverage launch events for a great player experience (without your servers crashing) Improbable Multiplayer Services shares advice on delivering a successful 'event' for your service-based game Sept. 21, 2021 Sponsored Article
Feature Sponsored | How to mitigate launch uncertainty with game server orchestration Lucas Valtl, technical product manager at Improbable tells us all we need to know about managing game server orchestration Sept. 13, 2021 Sponsored Article
Feature Sponsored | How to nurture a holistic, proactive, approach to technology problem-solving Improbable discusses the various options for studios looking to secure a support team for its multiplayer games Sept. 7, 2021 Sponsored Article
Feature Sponsored | How experimenting with scale and simulation helped Midwinter Entertainment find the fun with Scavengers How do you create an experience that gamers come back to over and over? Aug. 23, 2021 Sponsored Article
Feature Sponsored | Gaining observability over multiplayer games Improbable discusses why using a partner can help you overcome the unpredictability of launching a multiplayer game July 28, 2021 Sponsored Article
Feature Sponsored | Avoid the mounting costs of multiplayer games with hybrid cloud How to prepare yourself for rising costs if your game reaches a big audience July 22, 2021 Sponsored Article
Feature Sponsored | Focus on the magic: how we found the freedom to create Scavengers Josh Holmes, CEO and co-founder of Midwinter Entertainment, on the advantages of being purely focused on the game July 6, 2021 Sponsored Article
Feature Sponsored | Game operation costs: the unpredictable beast? Head of Improbable's Multiplayer Operations team Manuel Karg on forecasting hosting costs June 15, 2021 Sponsored Article
News Improbable's losses rose 65% last year to £63.7 million But SpatialOS developer says accounts do not reflect "major changes" that have taken place in the last nine months March 4, 2020 James Batchelor
News Improbable acquires game hosting service company Zeuz Deal marks Improbable's third acquisition in six months Feb. 5, 2020 Ivy Taylor
Feature Improbable acquires Scavengers developer CEO Herman Narula explains strategy behind Midwinter purchase, addresses shut down of some high-profile SpatialOS titles Sept. 12, 2019 Brendan Sinclair
News Klang Games raises over $22m in Series B funding for persistent MMO Seed Total funding reaches over $37m for one of the few remaining games announced for SpatialOS Aug. 15, 2019 Rebekah Valentine
News Spilt Milk pulling plug on Lazarus Another SpatialOS-powered game shutting down as studio feared maintenance costs would have exceeded monetization Aug. 12, 2019 Brendan Sinclair
News The GamesIndustry.biz Podcast: Rockstar's tax returns Also up this week: The troubles facing Improbable and SpatialOS, and what's the future of esports as Fortnite's popularity declines? Aug. 2, 2019 GamesIndustry.biz Staff
News Improbable opens first development studios in London and Edmonton Former BioWare GM Aaryn Flyn to lead Canadian team, while UK will be headed by former DICE producer John Wasilczyk March 8, 2019 James Batchelor
News Improbable CCO departs company to return to making games Bill Roper will join Author Digital to work on narrative-focused RPGs Feb. 19, 2019 Rebekah Valentine
News Improbable hires former EA, DreamWorks exec as its new CTO Lincoln Wallen was CTO for EA Mobile and DreamWorks Animation Feb. 15, 2019 Matthew Handrahan
News Crytek and Improbable bringing SpatialOS GDK to CryEngine Companies will collaborate on official GDK following Automaton's open-source integration for Mavericks: Proving Grounds Jan. 23, 2019 James Batchelor
News Improbable says Unity putting devs in a "farcical situation" Cloud platform company criticizes engine maker for suggesting devs can keep using SpatialOS when Improbable isn't permitted to provide proper support Jan. 11, 2019 Brendan Sinclair
News Epic, Improbable team up for $25 million fund to bring SpatialOS developers to "more open engines" Saga of Unity, Improbable, and SpatialOS continues as Epic opens door to developers "left in limbo" by terms of service changes Jan. 11, 2019 Rebekah Valentine
News Unity explains Improbable license revocation, says SpatialOS creator's claims "incorrect" Update: SpatialOS devs are safe, Improbable calls for "code of conduct" in development ecosystem Jan. 10, 2019 Rebekah Valentine
News Changes to Unity terms of service are "insanity" says Improbable CEO Devs share concerns with GamesIndustry.biz about how changes could spell the end for their in-development projects Jan. 10, 2019 Ivy Taylor