Blizzard's Mike Ryder
As StarCraft II launches globally, the VP of International talks social gaming, Activision, audience expectancies and digital vs retail
Things haven't changed at Blizzard since we've merged with Activision. Blizzard culture is still the same. We still make the games that we want to make. We still have the same culture about the quality and the way we work so we're pretty happy…
Yeah, we're really proud that it's Blizzard Entertainment that has developed and published StarCraft II. As a developer at Blizzard, I've been there 10 years, the only thing I've noticed change since the merger is free copies of Guitar Hero.
I wouldn't describe it as feeling constrained, I would describe it as taking what was already there in StarCraft 1, the existing communities of players and the things that were really working, and building on successes and then trying to take it beyond those areas and then adding additional things… like the storyline in StarCraft II is a big boost to immersing players in the storyline. So I wouldn't describe it at all as being a constraining thing in going from StarCraft 1 to StarCraft 2.
We’re happy that people are continuing to play StarCraft 1. We don't mind if people continue to play StarCraft 1. We think that when they see StarCraft II and the new graphics and the number of improvements that we've made, we think and expect that people will move to StarCraft II but we think StarCraft 1 was a great experience, and if people want to continue to play that, that's okay too.
I don't think we know. I think that we're excited by StarCraft II, so obviously we think the people will be excited and want to move on to StarCraft II as well. But we really can't predict how quickly people are going to move.