Skip to main content

Rob Fahey (Page 14)

Feature

Chasing the local optimum

Data-led strategies have left many companies trying to squeeze revenue from the same small but lucrative market segment - it's not an approach with a bright future
Feature

Softly, softly: The Xbox One X Launch

The most powerful console ever built has an understated launch week - but Microsoft's strategy makes sense, and signals that it's in this game for the long haul
Feature

The Trouble with Trailers

Developers have learned to deal with violence and difficult themes intelligently and respectfully in recent years - it's time for marketing teams to catch up
Feature

The economics of single-player games

As many top studios focus on multiplayer, service-based games, does the business case for narrative-driven single-player titles still add up?
Feature

Making the industry's voice heard on Brexit

Exiting the EU is one of the biggest challenges the UK games sector has ever faced; the industry desperately needs its access to skilled staff to be protected
Feature

Thinking outside the loot box

Business model innovation is necessary despite the friction it causes - but the industry needs to recognise when it's overstepping a line
Opinion

Is there life in the Vita?

Sony seems unenthused about future handhelds - but Vita's success in Asia suggests that a strong regional market still exists for such devices
Opinion

Gaming YouTube must get its house in order

The risk posed by PewDiePie's outbursts isn't confined to his career; Google won't tolerate a sector that keeps dragging down YouTube's commercial prospects
Opinion

Rovio IPO: A stark lesson in timing

Once the biggest company in mobile gaming, the Angry Birds creator now plans an IPO far more modest than its past ambitions
Opinion

Mass Effect takes a dirt nap

Mismanaged since poor decisions on Mass Effect 3, one of EA's big franchises has bowed out for now. How did such a well-loved series decline so fast?
Opinion

Falling indie prices undercut the market

Hideki Kamiya says Platinum has been "rescued" by NieR: Automata; but games like Platinum's remain at risk from collapsing prices outside AAA
Feature

Fixing our broken internet culture

If we're serious about tackling harassment of developers, start with the culture of angry entitlement encouraged by many media figures
Opinion

VR's paths diverge: A question of scale

As the world's largest VR arcade opens to showcase room- and arena-scale VR, the out-of-home possibilities continue to diverge from in-home implementations
Feature

Tackling mobile's "game cloning" issue

Riot Games is trying to prevent League of Legends being ripped off by a cloning outfit, but is there more that store operators could do to protect creators?
Opinion

Making Videogames a Better Place To Work

Much has changed for the better in the years since "EA Spouse" lamented the industry's awful working conditions; but there's plenty still to do