Data-led strategies have left many companies trying to squeeze revenue from the same small but lucrative market segment - it's not an approach with a bright future
The most powerful console ever built has an understated launch week - but Microsoft's strategy makes sense, and signals that it's in this game for the long haul
Developers have learned to deal with violence and difficult themes intelligently and respectfully in recent years - it's time for marketing teams to catch up
Exiting the EU is one of the biggest challenges the UK games sector has ever faced; the industry desperately needs its access to skilled staff to be protected
On the rocks just five years ago, Final Fantasy is back to being one of the industry's top franchises - courtesy of some bold risk-taking from Square Enix
A few graphs won't fix review bombing and abuse; if Valve wants tips, it could look to the tough decisions and hard work Blizzard is doing on Overwatch
The risk posed by PewDiePie's outbursts isn't confined to his career; Google won't tolerate a sector that keeps dragging down YouTube's commercial prospects
As the world's largest VR arcade opens to showcase room- and arena-scale VR, the out-of-home possibilities continue to diverge from in-home implementations
Riot Games is trying to prevent League of Legends being ripped off by a cloning outfit, but is there more that store operators could do to protect creators?
As cash flows in from Final Fantasy titles in the Japanese mobile market, is Square Enix losing its drive to build new IP and conquer overseas markets?