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Rob Fahey (Page 13)

Opinion

Reassessing the legacy of PlayStation Vita

As software production ends, it's a good moment to reassess Sony's handheld - its commercial failure looms large, but its innovations remain hugely influential
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Why do mobile games get a 'free' pass?

The mainstream media launches attacks on Fortnite's business model, but ignores more egregious behaviour in mobile - does this reflect a bias?
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Finding the PC game consumers of tomorrow

As smart devices replace PCs in homes and bedrooms, Steam Machines - or something like them - could play a key role in securing the market's future consumers
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Blockchain is games' new tech obsession

Early tech adoption is part of the essence of the games industry - but proposals to integrate blockchain into companies' businesses, not just their games, should give us pause
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For Ubisoft it's goodbye Vivendi, hello Tencent

China's largest technology company, Tencent, is taking on 5% of Ubisoft - continuing its progress into becoming by far the largest game company most gamers have never heard of
Opinion

Is a degree in games the best way into the industry?

The number of students studying game-related subjects in the UK has doubled in just a few years; while some established courses are great, students still need to be cautious about their choices
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Can Metal Gear survive?

With weak sales, bad word of mouth and almost zero marketing support, Konami's first attempt at a post-Kojima Metal Gear suggests a tough road ahead for the franchise
Opinion

Learning to love older games

The recent boom in remastered games isn't just business as usual; it signifies an underlying shift in how consumers value older games
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Planning for the end of the one-hit wonder

The mobile gaming landscape is filled with giant companies living off the back of a single, enormous hit title - but how many are planning effectively for when that title starts to decline?
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Capcom's hunt for a global audience

Monster Hunter was perhaps the best example of a “big in Japan” game - until Capcom's persistence and confidence finally paid off this week
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Microsoft's new weapon in the console war

Adding new games to Xbox Game Pass at launch is a bold move that says more about Microsoft's determination to keep hard on Sony's heels than its long-term strategy
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The heavy cost of toxic work culture

Regardless of the truth of the allegations of harassment and toxicity at Quantic Dream, many in the industry will have found the claims all too familiar
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2017: Celebrating the bright spots

It may not have been a superb year overall, but expectations were defied and challenges overcome with creativity and passion in 2017
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Brexit's shadow looms over 2018

A lack of recognition of the games industry's needs from government have created concerns over hiring and trade that will continue into next year
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Pushing the trolls back under the bridge

Dealing with abusive behaviour and trolling in games is an old problem, but rarely has the issue been so serious, or the responses so lacking, as in 2017