News Bulkypix is in liquidation Development partners have a limited time to recover owed money and other assets from bankrupt French publisher Sept. 1, 2016 Matthew Handrahan
News Resistance is futile: EVE Online goes free-to-play CCP Games is adding a free tier in November, but EVE's subscription tier will be unaffected Sept. 1, 2016 Matthew Handrahan
Feature EA: "Our industry has become better at understanding what's going to work" The risks of the past may not be taken today, says Patrick Söderlund, but that's down to a clearer perception of what the audience wants Aug. 31, 2016 Matthew Handrahan 1 comment
News Deus Ex tops the UK retail chart But Mankind Divided has fallen short of Human Revolution's "much stronger" debut week Aug. 30, 2016 Matthew Handrahan 1 comment
Feature “We know how to talk about these games. All we need are talented developers” 11 bit Studios' Paweł Feldman on becoming the "first choice" publisher for meaningful games Aug. 30, 2016 Matthew Handrahan
News Steam Spy will now refuse all requests for removal of data Techland prompted a change in policy - and a reversal of prior decisions - at Steam Spy Aug. 26, 2016 Matthew Handrahan 3 comments
News Wargaming cuts 64 jobs with WG Cells closure Mobile arm shuttered less than a year after its inception due to "a very difficult market" Aug. 25, 2016 Matthew Handrahan
Feature Kabam's Next Wave: PS4 level graphics and $24 million launches CEO Kevin Chou details the company's ambitious new product strategy, and explains the "healthy" lack of mobile game IPOs Aug. 23, 2016 Matthew Handrahan 1 comment
News ZeniMax raises the stakes in Oculus VR lawsuit Amended complaint makes direct accusations against John Carmack, questions Luckey's role in Rift's creation Aug. 23, 2016 Matthew Handrahan
News Goodgame Studios redundancies could hit 200 people German company will focus its resources on mobile and PC strategy titles, and cease production of casual and client games Aug. 22, 2016 Matthew Handrahan 2 comments
Feature Kabam: Look beyond whales, focus on your "regulars" In seeking long-term success, Aaron Loeb believes mobile developers can learn from the long-term strategies found in television shows Aug. 18, 2016 Matthew Handrahan
Feature "Premium is dead. That's a fact, so let's deal with it" With Lost in Harmony, Digixart's Yoan Fanise confronted the death of premium on mobile, but that shouldn't mean the death of variety Aug. 11, 2016 Matthew Handrahan 10 comments
Feature GREE Inc. is back in the black after transitional year Japanese firm readies for "new release blitz" in the next fiscal year after 12 months of declining revenue Aug. 11, 2016 Matthew Handrahan
Feature Pokémon Go sponsorships will ease "that pressure" to dial up IAP "It's tough to be disciplined and understand where you want to draw the line between monetisation and fun gameplay" - Niantic CEO John Hanke Aug. 11, 2016 Matthew Handrahan 1 comment
News Hackers finally breach Denuvo's impenetrable defences "Denuvo allowed 650,000 pirates to breach their servers for 3 days. And they call themselves the most secure company?" Aug. 10, 2016 Matthew Handrahan 3 comments
News PlayStation Neo to be unveiled on September 7 - report Sony has confirmed a "PlayStation Meeting" will take place in NY City on that date, and rumours suggest it will be Neo's official unveiling Aug. 10, 2016 Matthew Handrahan 5 comments
News No Man's Sky could alter the relationship between indies and publishers Hello Games' Sean Murray believes success could have a "real impact" on how big publishers see indie games Aug. 9, 2016 Matthew Handrahan 1 comment
News Dota 2 eSports prize pool eclipses $20 million The International sets another record, but the real money remains in eSports' future Aug. 9, 2016 Matthew Handrahan
Feature Kicking and Screaming: Leaks, Day 1 patches, and No Man's Sky Are Hello Games' pre-launch woes evidence of a console industry struggling to come to terms with its digital future? Aug. 8, 2016 Matthew Handrahan 10 comments
News Pokémon Go blocks third-party services as global rollout continues Niantic's game earned a reported $200 million in its first month, giving rise to a cottage industry of external sites Aug. 8, 2016 Matthew Handrahan 3 comments
News YouTube is stepping up its investment in original content Early success of Red subscription service means more funding and support for creators like PewDiePie Aug. 8, 2016 Matthew Handrahan
Feature Deus Ex, Salt and Sanctuary, Pokemon Go - different shades of outrage Weekly Roundup: Gamers and developers both air their grievances, and politicians see Pokemon Go is a tool for predators Aug. 5, 2016 Matthew Handrahan
Feature Techland: 'Dead' Rising CEO Pawel Marchewka explains how the compromises of Dead Island led to the triumph of Dying Light, and what that means for the company's future Aug. 4, 2016 Matthew Handrahan
News Ska Studios laments "toxic" trend in community attitudes Delay to Salt and Sanctuary's Vita port prompted a backlash from the game's audience Aug. 4, 2016 Matthew Handrahan 4 comments
News Studio Wildcard: "We just aren't cut out for free-to-play mechanics" Ark developer withdraws free-to-play Survival of the Fittest as a standalone product Aug. 4, 2016 Matthew Handrahan 1 comment